are there any other examples / code snippets which i could look at to learn more about how to code FFGL plugins using openframeworks and xcode?
OFFFGL
OFFFGL
I've managed to get the openframeworks / ffgl example plugin to compile
(very easy even though i'm totally clueless!)
are there any other examples / code snippets which i could look at to learn more about how to code FFGL plugins using openframeworks and xcode?
are there any other examples / code snippets which i could look at to learn more about how to code FFGL plugins using openframeworks and xcode?
Re: OFFFGL
You could look around for standard openframeworks examples. Most code will also work in a FFGL plugin. Are you looking for something specific?
Re: OFFFGL
I just want to try some really basic things to start with. Simple texture manipulation such as rotation, cropping and mirroring along with simple colour manipulations is what I need to get my head round i think but i'm struggling to find examples of anything so basic!
Re: OFFFGL
Hi Tom,
As you are actually working with OpenGL you could have a look at some basic OpenGL tutorials. Most OpenGL code is just cut and paste-able.
Check out the Nehe site, as this is the best resource for beginning to use OpenGL, it's a bit old but still referenced alot.
http://nehe.gamedev.net/
Below is a code snippet that lets you rotate and scale the input texture.
rotateX, rotateY, rotateZ and scale are all floats defined in the testApp.h file.
As you are actually working with OpenGL you could have a look at some basic OpenGL tutorials. Most OpenGL code is just cut and paste-able.
Check out the Nehe site, as this is the best resource for beginning to use OpenGL, it's a bit old but still referenced alot.
http://nehe.gamedev.net/
Below is a code snippet that lets you rotate and scale the input texture.
rotateX, rotateY, rotateZ and scale are all floats defined in the testApp.h file.
Code: Select all
testApp::testApp()
{
// add parameters
rotateX = 0.5;
addFloatParameter( "rotate X", // name of parameter ( as it will appear in host )
&rotateX, // address of the float this parameter will point to
-180.0f, // minimum value
180.0f // maximum value
);
rotateY = 0.5;
addFloatParameter("rotate Y", &rotateY, -180.0f, 180.0f);
rotateZ = 0.5;
addFloatParameter("rotate Z", &rotateZ, -180.0f, 180.0f);
scale = 0.5f;
addFloatParameter("scale", &scale, 0, 2.0f);
}
//--------------------------------------------------------------
void testApp::setup(){
}
//--------------------------------------------------------------
void testApp::update(){
ofBackground(100,100,100);
}
//--------------------------------------------------------------
void testApp::draw(){
// input textures from host are stored here
ofTexture * tex = inputTextures[0];
if( !tex )
return;
ofSetupScreen();
ofSetRectMode(OF_RECTMODE_CENTER);
ofTranslate(tex->getWidth()/2, tex->getHeight()/2, 0.0f);
ofRotate(rotateX, 1.0, 0.0, 0.0);
ofRotate(rotateY, 0.0, 1.0, 0.0);
ofRotate(rotateZ, 0.0, 0.0, 1.0);
ofScale(scale, scale, 1.0f);
tex->draw(0, 0);
}
Re: OFFFGL
The 'Orange Book' is also considered a must have by most OpenGL/GLSL gurus. If only it didn't look so nerdy on your nightstand 
http://www.amazon.co.uk/Opengl-Shading- ... pd_sim_b_4
http://www.amazon.co.uk/Opengl-Shading- ... pd_sim_b_4
Re: OFFFGL
Thanks this has bee quite helpful so far.
now i have a new issue which i'm finding confusing. I would like to make a plugin which does nothing, just a simple video pass though. but when i do the following i get the video shrunk down 50% and non centrally positioned..
I've been trying various combos of ofscale and oftranslate but i can't get the damn video centred at the correct size.. 
now i have a new issue which i'm finding confusing. I would like to make a plugin which does nothing, just a simple video pass though. but when i do the following i get the video shrunk down 50% and non centrally positioned..
Code: Select all
if( !tex )
return;
tex->draw(0, 0);