scale issue using ripple

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newfuturenow
Posts: 70
Joined: Fri Apr 30, 2010 23:34

scale issue using ripple

Post by newfuturenow »

I have just created a shape.png and imported it into Avenue.
its a little under 800 x 600 in size. I have added a ripple effect to it and now the ripple H/V amplitute / frequency makes the shape 'ripple' out of frame. I want to keep this all in frame so I go to clip properties and scale my shape.png down by 50% But this also scales the ripple effect down so I end up with a small shape with the ripple effect cropped by an invisible 400 x 300 border. I know I can just go and recreate the shape again in photoshop at a smaller size, but it would be good to have the use of the ripple effect without a constraint on using the clips scale parameters. This would give the user much more scope with zooms and tiling etc . . I just wanted to let you know, incase this is something you can easily fix .

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: scale issue using ripple

Post by Joris »

In order to speed the render time, effects applied on clips are rendered at the current pixel display size of the clip. So in order to have extra ripples, you'd indeed need to make the actual file bigger with some room for the ripples to disperse.

We're looking into making some changes as to when translations and effects happen in the render chain (making an option for pre or post filter basically). When this is done, this should solve your issue. It's quite an incisive change though, so we can't commit to a release date for it.

Hope that explains things a bit!

Joris

newfuturenow
Posts: 70
Joined: Fri Apr 30, 2010 23:34

Re: scale issue using ripple

Post by newfuturenow »

Just keep on doing what your doing man, Ultimately a fast render time means more FPS in the mix
and for that I am happy to make use of any work around I can.
Loving the ripple by the way . . and the wave warp
Thanks!

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