Absolutely agree with ridiculoid.
VJsynC, what you are talking about is Javascript and a very special, web-centered Javascript runtime (webkit) with webGL support! How can that be implemented into Resolume? (If it develops further, it maybe will - and i'm looking forward to - but in todays form its just another web technology)
And more important: How do you want to produce content for this? Hard-code everything? ...
So instead of following Apples buzzwords like a bainless zombie I prefer to think + decide for myself. I want the choice if I use Flash or Java (!!) or some Javascript port. (Thats something completely ignored by the Steve Jobs addicts - its not just Flash, its also Java that is not implemented on IPhone/IPad. No non-apple solutions allowed...)
Btw. I don't want to defend Adobe here - I think they really did a bad job about Flash in the last years.
Flash vs HTML5
Re: Flash vs HTML5
Boys, that were JUST EXAMPLES, what i'm about here is the user of html to SUBSTITUTE the actual use of flash cou-se i believe that resolume software when calls for the adobe's flash plugin to render flash content it takes many recourses to the machine, what i ONLY suggested is in a near future the use of html5 to RENDER FLASH CONTENT without resolume calling each and every time a flash plug in that eats like a big boy the recourses of a system, that's all.
and yet again, you guys still support your theory talking about web based environments, but i'v already explain why the examples that i'm giving are using the web platform but i can said it again: Because that's the 1st immediate and obvious use of html5, that doesn't mean that it can't be used into software applications.
and yet again, you guys still support your theory talking about web based environments, but i'v already explain why the examples that i'm giving are using the web platform but i can said it again: Because that's the 1st immediate and obvious use of html5, that doesn't mean that it can't be used into software applications.
Re: Flash vs HTML5
HTML5 is irrelevant - it provides no direct way of rendering a swf.
I'd rather resolume stick with the adobe flash player. it works well enough for people who want to use flash. Developing a custom swf player independently of adobe is a huge amount of work and totally pointless given that the current solution works ok.
Support for other vector animation formats could be good if these things become popular. i think we are talking about features for resolume 8 here though.
I'd rather resolume stick with the adobe flash player. it works well enough for people who want to use flash. Developing a custom swf player independently of adobe is a huge amount of work and totally pointless given that the current solution works ok.
Support for other vector animation formats could be good if these things become popular. i think we are talking about features for resolume 8 here though.
Re: Flash vs HTML5
VJsynC, for dhtml/html5 rendering you would also need some kind of a plugin - a render machine. That could be a webkit-port. Anyway that would also produce some heavy cpu load.
But yes, its true, Flashplayer consumes bit more cpu-power than a similar html5 app (on the mac! on pc-side is not much of a difference).
But before thinking about quite new technologies - how about one that offers all what can be done with dhmtl5 + that has an already huge open source scene? How about Processing(/Java)?? But I know, there is no easy way to integrate that into Resolume neither... http://www.resolume.com/forum/viewtopic.php?f=6&t=6702
But yes, its true, Flashplayer consumes bit more cpu-power than a similar html5 app (on the mac! on pc-side is not much of a difference).
But before thinking about quite new technologies - how about one that offers all what can be done with dhmtl5 + that has an already huge open source scene? How about Processing(/Java)?? But I know, there is no easy way to integrate that into Resolume neither... http://www.resolume.com/forum/viewtopic.php?f=6&t=6702