working with the trial-version of resolume 3 i became so addicted to the new workflow i'm almost certain i will buy this package. But not before i tackle this problem i'm experienicing with the software. I have created a song in Ableton and i use the midi-output to trigger clips in Resolume. While playing live everything is great. I get around 60fps minimum! (working on 1280/720[!!!]) Using 4 layers and several effects.
So far so brilliant.
Everything changes as soon i start the record button. The first 30 seconds all goes well, but suddenly a freeze and resolume crashed. Every time. Always around 30 seconds after i start recording.
When i monitor the cpu, the disk i\o, video-memory, and so on, i see nothing disturbing. Cpu is limited to 50% usage, disks ( all in RAID0) show hardly any activity and the RAM (8GB) don't even reach 50%. Im convinced it should work!
When i check the logs, i find that the atioglxx.dll is causing a problem. I found out it is responsible for the openGL rendering, but that doesnt make anything more clear to me...
What i've done so far:
- replace primary HD's. (again RAID 0)
- update all drivers relevant, all manual all from direct suppliers.
- changed every possible setting in CCC, trying all possible combinations, if relevant.
- fresh install of win7
=replace PSU (i have doubts....[cooler master real pro 1000])
Im running the next setup;
Intel core 2 quad q6700 @ 3.2Ghz
8Gb ram OCZ
asus hd5870
asus p5q pro MB
2* Raid0 + 1*single disk
akai lpd8
m-audio USB midi sport 2*2
1* tft monitor 1680*1050 and 1* CRT 1024*768
I dont believe i'm forgetting anything, but if i do, slap me please.
additional info:
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<?xml version="1.0" encoding="UTF-8" ?>
<!-- http://www.realtech-vr.com/glview -->
<GLView version="3.32"><System>Windows Vista x64 Edition (Build 7600)</System>
<CPU>N/A</CPU>
<Vendor>ATI Technologies Inc.</Vendor>
<Version>4.0.10244 Core Profile Forward-Compatible Context</Version>
<GLSLVersion>4.10</GLSLVersion>
<DirectXVersion>9.0c - August 2009, 10.1</DirectXVersion>
<DXShaderModel>vs_4_1, ps_4_1</DXShaderModel>
<Renderer>ATI Radeon HD 5800 Series</Renderer>
<VRAM>1024</VRAM><Capabilities>
<FrameBuffer>
<Resolutions>
{...}>
<Mode index="197" width="1680" height="1050" depth="32" rate="60"/>
</Resolutions>
</GLView>
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begin Setup secondary contexts
end Setup secondary contexts
create audio engine
opening dsound out device: Primary Sound Driver rate=44100 bits=16 buf=960
opening dsound out step 2
opening dsound out step 3
opening dsound in device: Primary Sound Capture Driver rate=44100 bits=16 buf=960
opening dsound in step 2
find audio plugins and add them to the plugin collection
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume Bitcrusher.dll
Creating VST instance: Resolume Bitcrusher
Initialising VST: Resolume Bitcrusher
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume Distortion.dll
Creating VST instance: Resolume Distortion
Initialising VST: Resolume Distortion
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume EQ-3.dll
Creating VST instance: Resolume EQ-3
Initialising VST: Resolume EQ-3
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume Flanger.dll
Creating VST instance: Resolume Flanger
Initialising VST: Resolume Flanger
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume High-Pass.dll
Creating VST instance: Resolume High-Pass
Initialising VST: Resolume High-Pass
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume Low-Pass.dll
Creating VST instance: Resolume Low-Pass
Initialising VST: Resolume Low-Pass
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume Bitcrusher.dll
Creating VST instance: Resolume Bitcrusher
Initialising VST: Resolume Bitcrusher
load succeeded
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume Distortion.dll
Creating VST instance: Resolume Distortion
Initialising VST: Resolume Distortion
load succeeded
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume EQ-3.dll
Creating VST instance: Resolume EQ-3
Initialising VST: Resolume EQ-3
load succeeded
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume Flanger.dll
Creating VST instance: Resolume Flanger
Initialising VST: Resolume Flanger
load succeeded
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume High-Pass.dll
Creating VST instance: Resolume High-Pass
Initialising VST: Resolume High-Pass
load succeeded
Attempting to load VST: C:\Program Files (x86)\Resolume Avenue 3.3.1\plugins\afx\Resolume Low-Pass.dll
Creating VST instance: Resolume Low-Pass
Initialising VST: Resolume Low-Pass
load succeeded
start file loader, if autoload directories are present they will be loaded now
mainwindow, update lists
start audio engine
start render engine
begin GlEngine start
end GlEngine start
initializes the ApplicationPropertyCollection
OSC receive disabled
OSC send disabled
start playback controller
Initialise midi controller, start devices
Startup sequence completed
***
context is deleted previewCanvas
GLEW_ARB_texture_non_power_of_two supported
texture_non_power_of_two enabled
GLEW_ARB_pixel_buffer_object supported
pixel_buffer_object disabled
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!
begin Setup secondary contexts
end Setup secondary contexts
begin GlEngine start
end GlEngine start
new context is created
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!
glCheckFramebufferStatusEXT
GL_FRAMEBUFFER_COMPLETE_EXT!