Hi!
I'm playing with Quart files in Resolume, really cool feature!
However, I want to use an audio signal from the DJs mixer to make it react to the sound more properly.
Is it possible to change the audio input? Right now it's reacting to my in-built microphone. Tried to change the "External Audio FFT Input" in the preferences, but it still only responds to the inbuilt mic.
Thanks in advance!
Change audio input for Quartz animations?
Re: Change audio input for Quartz animations?
Hey Marjoth
This depends on your particular QC patch, but in general we recommend publishing the parameter you want to have respond to the music in QC, and then set it to external audio FFT in Resolume.
Check out the first example in the QC/Resolume video on how to go about this.
Hope that helps!
Joris
This depends on your particular QC patch, but in general we recommend publishing the parameter you want to have respond to the music in QC, and then set it to external audio FFT in Resolume.
Check out the first example in the QC/Resolume video on how to go about this.
Hope that helps!
Joris
Re: Change audio input for Quartz animations?
Here are the steps for your specific composition:
1. In QC, Right click on the audio input, and choose Add output splitter -> Volume peak.
2. Select the newly created output splitter patch, and hit CMD-2. In the dialog box that pops up, set the min and max values to 0 and 1 respectively.
3. Right-click the output splitter, and choose Publish Input -> Input. Give it a name like 'Audio' or something similar.
4. Delete the audio input patch.
5. Save and quit.
6. Load the patch in Resolume.
7. In the clip properties, you'll now see a property named 'Audio' (or whatever you named it in step 3). You can then use the triangle dropdown to have this respond to the audio in Resolume.
Hope that helps.
1. In QC, Right click on the audio input, and choose Add output splitter -> Volume peak.
2. Select the newly created output splitter patch, and hit CMD-2. In the dialog box that pops up, set the min and max values to 0 and 1 respectively.
3. Right-click the output splitter, and choose Publish Input -> Input. Give it a name like 'Audio' or something similar.
4. Delete the audio input patch.
5. Save and quit.
6. Load the patch in Resolume.
7. In the clip properties, you'll now see a property named 'Audio' (or whatever you named it in step 3). You can then use the triangle dropdown to have this respond to the audio in Resolume.
Hope that helps.