Does anybody have a good "getting started guide" for creating FFGL plugins on OSX? Everything I've come across is out-of-date and doesn't work in my current environment:
OSX (10.6)
xCode 4
openFrameworks 007x
I've gotten http://code.google.com/p/vvffgl/ to build, but it looks like that's just for cocoa apps... None of the other ofx projects I've found will build with the latest version of xCode & openframeworks.
I basically want to create my own effects in resolume avenue 4... Is FreeFrame the way to go? Or are there other ways to get GLSL into resolume? If there's an alternative to FreeFrame that may work, I would love to know. Thanks!
Getting started with FFGL on OSX
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- Posts: 1
- Joined: Mon Nov 12, 2012 14:26
Re: Getting started with FFGL on OSX
I use the FFGL SDK (there is an Xcode project template) from freeframe.org, which works pretty well in Xcode4 (with some minor changes - FFGLs are still 32-bit). However I've no experience with OF, but would love to learn 

Re: Getting started with FFGL on OSX
Maybe we can put up a little tutorial on starting with FFGL. If you want to use shaders, there shouldn't be a need for oF. So would a step by step guide on how to get shaders up and running be enough for you?
Re: Getting started with FFGL on OSX
I would love to see a tutorial like this as well...
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- Tschoepler
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- Joined: Fri Mar 13, 2009 04:26
Re: Getting started with FFGL on OSX
YES PLEASE!goto10 wrote:Maybe we can put up a little tutorial on starting with FFGL. If you want to use shaders, there shouldn't be a need for oF. So would a step by step guide on how to get shaders up and running be enough for you?
Re: Getting started with FFGL on OSX
Yes please can we get something up... or even open frameworks wrapper, something so we can get it started...
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