so how would you build this with arena?

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disconappete
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so how would you build this with arena?

Post by disconappete »

http://www.youtube.com/watch?v=l2t1EVLnP7Y

I was very impressed by this. The glowing edges, the sense of depth created by the separation of layers. can anyone advise me as to what a proper setup for something like this would look like? and by this i mean how many layers, how many slices, how many masks, what order they would go in, layer routing, ext. I would love to know! :D

Thanks!

pfelberg
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Re: so how would you build this with arena?

Post by pfelberg »

There are different simple ways to accomplish that.
That´s just my way...
Two Slices.
The first is for the background/outside area and it is just the entire output area.
The second, and positioned on top, is for the stroked outline and inner clips. All clips would be ready stroked and masked according to the projected surface.
I would leave all layers routed to slice 2, but one to route to slice 1 (background). That way I would be able to mix several inner content.
that´s it.

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disconappete
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Re: so how would you build this with arena?

Post by disconappete »

very cool! thanks for the tips. ill give it a go when i get home. so if i understand you correctly you are you saying to re-record/render your video content for the center to contain the animated outline and masking so that you can simply play those re-sampled clips and not need to have a separate layer and mask IN Arena during a show to accomplish this?

pfelberg
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Re: so how would you build this with arena?

Post by pfelberg »

Yes, that´s one way to go.
I would mask (PNG masking) the entire composition if there was no so called background projection.
You can also mask layers individualy, but that will limit your possibilities the way I see it.
So yes, I would render all "inner" videos already masked with an alpha, according to your shape. Then use the slice to make it match the real object.
Important: your shape seemed flat to me. Meaning no actual 3D shape, right? That would change things a little and perhaps you would need a much more detailed setup, with several slices to match each section of the object.

Joris
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Re: so how would you build this with arena?

Post by Joris »

Interesting topic! Any other ideas / approaches?

Anyone can think of a solution using just Arena? :o

LXConcepts
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Location: Toronto, Ontario

Re: so how would you build this with arena?

Post by LXConcepts »

How to do it entirely in arena;

You need two slices;

Set slice 1's input to layer 1, slice 2's input to layer 2

Your output slice determines what your shape is, your input slice determines what part of your content is displayed on each screen

If you use 4 slices and 4 layers, you could do two 'background' layers and two 'foreground' layers which, through the use of opacity, you can blend images across them

Mind you your slices need to be exactly the same and the ordering of your output slices matter (as far as your two background slices and two foreground slices)

Now what do I win? Haha
Lighting and media server design

Joris
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Re: so how would you build this with arena?

Post by Joris »

Whoa whoa whoa. Not so fast ;)

Now riddle me this Batman:

-How to get the shape?
-How to get the outline?
-How to get the content to fit on each object?
Screen Shot 2013-07-02 at 5.01.54 PM.png

LXConcepts
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Re: so how would you build this with arena?

Post by LXConcepts »

I'll post an example when I get home....resolume doesn't run well on my iPad haha
Lighting and media server design

LXConcepts
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Re: so how would you build this with arena?

Post by LXConcepts »

As you can see in the image, I've done exactly what's in this video (although I used a square because it's way faster);

Image
http://postimg.org/image/5p4psi5v5/

essentially this is how you do it;

layers 1+2 are your shape layers. these will be whatever your internal shape is going to be. in your advanced output make them whatever you want

layers 3+4 are your border layers. make these about 10-20 pixels larger on every point than layers 1+2

layers 5+6 are your background layers. they'll be the same size as your composition

please note, I'm ONLY editing the points on the output slices. the input must be the entire comp

in the advanced output you'll need to set each slices input source to the various layers

to change content, simply fade between layers in the appropriate shape area. Alternatively you can set up a bunch of columns and switch those instead, in that case you'll only need 3 layers.

Note; fading out the opacity on the shape layer will reveal the entire image on the border layer and so on backwards through the chain.

here's a more complicated image (only used 3 layer slices instead of 6)....it'll require more tweaking the more points you add to the output map;

Image
http://postimg.org/image/47v3toh47/

complex shapes will also warp the internal image, but without more advanced masking in resolume it's the closest you can get using just the software!

can I haz prize now? :) (please say it's resolume swag!)
Lighting and media server design

Joris
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Re: so how would you build this with arena?

Post by Joris »

I think I have to agree, there currently is no way to do this without making masks.

Everyone that participated in this thread, drop us a line for some goodies ;)

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