known limitations

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dirtyjohn_lv
Posts: 388
Joined: Sat Oct 29, 2011 22:24
Location: Las Vegas, NV

Re: known limitations

Post by dirtyjohn_lv »

It's the image size that matters too.

Trying to find the original images that gave me problems, but they were varying sizes all above 2000px.

With just 2, 1 color 2k images, I crash it at 65 clips. With larger sizes, crashes around 20-30 clips.
I can load 100-120 1080p PNG before Arena crashes

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: known limitations

Post by Joris »

Yes, a 1 frame DXV file is actually better than a still. Limiting yourself to 40-60 files per deck is even better.

We're looking at the feasibility of making Res 5 64 bit compatible. There are some hurdles, but it's looking promising.

Funnily enough, everybody seems to hate OSX Mavericks, but it's actually Mavericks that's forcing everybody to ditch Quicktime, or rather QTKit. QTKit is the main reason that most VJ apps are still 32 bit.

Sometimes you have to make an unpopular move to improve things for the future.

DayVeeJay
Posts: 388
Joined: Mon Nov 05, 2007 23:38
Location: Chicago, IL

Re: known limitations

Post by DayVeeJay »

Would it be wise to use a host app for still photos and send it to Resolume through spout/syphon?

najrock
Posts: 112
Joined: Tue Mar 05, 2013 17:53

Re: known limitations

Post by najrock »

awesome! thanks for the feedback guys

so, my fatal flaw is that I do use png's for my image masks... but it seems that if I read all this right

if you use DXV codec even for images that you will be able to put upwards of 500 clips in a single deck...

but if you start mixing you will crap out after 60

correct?

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vjcharm
Posts: 39
Joined: Sat May 10, 2008 21:09

Re: known limitations

Post by vjcharm »

dirtyjohn_lv wrote:Overall, can not load 30+ high res JPG at once (or sometimes that many)

Example:
Client walks into venue with minutes to opening and hands me tons of 2000px+ images to play as a slideshow (characters, scenes and other 3D models). Watch the ram usage creep up and crash and just over 8GB usage.

Easy enough for me to convert to something smaller and usable, not so easy for a clienut expecting to see their images right away
My experience is that Resolume is not so good with images, I just run a slideshow from windows explorer (or the like) in full screen mode, much easier.

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drazkers
Posts: 968
Joined: Wed May 18, 2011 10:54
Location: Brady V up in Canada

Re: known limitations

Post by drazkers »

If everything is 1080p DXV I find 5 layers up to 125 columns does alright. Decks of 65 columns sounds like the best, I don't notice a drop in performance really, but anything above 130 causes resolume to crash when saving, it actually saves, it just locks up. On windows 7 64x.

I also have 2 ssds in my laptop just for content, not sure if that matters. Maybe i'm just not noticing a minor degrade in performance tho.

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