FFGL Plugins leaking OpenGL Textures -> Crashing Resolume

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moldywood
Posts: 9
Joined: Mon Oct 06, 2014 10:40

FFGL Plugins leaking OpenGL Textures -> Crashing Resolume

Post by moldywood »

likely culprits are ShiftRGB (or is it RGB Shift?) and DelayRGB.

Anyone else been struggling with resolume crashing because of memory leaks?

It surprises me that this hasn't been posted before. Maybe it's a problem unique to my computer? Macbook Pro, Late 2013, 16GB RAM.

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: FFGL Plugins leaking OpenGL Textures -> Crashing Resolum

Post by Joris »

You've been working on this with Tamas, right?

DelayRGB does rack up a relatively high texture count. It stores a texture for each frame that you want to delay, because that's the only way to get access to the previous frames.

So with one of the sliders at max, it has to store around 90 textures in VRAM.

But this shouldn't crash Resolume. If that's a common thing for you, could you contact us with your logfile?

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