likely culprits are ShiftRGB (or is it RGB Shift?) and DelayRGB.
Anyone else been struggling with resolume crashing because of memory leaks?
It surprises me that this hasn't been posted before. Maybe it's a problem unique to my computer? Macbook Pro, Late 2013, 16GB RAM.
FFGL Plugins leaking OpenGL Textures -> Crashing Resolume
Re: FFGL Plugins leaking OpenGL Textures -> Crashing Resolum
You've been working on this with Tamas, right?
DelayRGB does rack up a relatively high texture count. It stores a texture for each frame that you want to delay, because that's the only way to get access to the previous frames.
So with one of the sliders at max, it has to store around 90 textures in VRAM.
But this shouldn't crash Resolume. If that's a common thing for you, could you contact us with your logfile?
DelayRGB does rack up a relatively high texture count. It stores a texture for each frame that you want to delay, because that's the only way to get access to the previous frames.
So with one of the sliders at max, it has to store around 90 textures in VRAM.
But this shouldn't crash Resolume. If that's a common thing for you, could you contact us with your logfile?