DirectX Bridge VVVV-To-Resolume

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Christoph
Posts: 161
Joined: Wed Jun 02, 2010 09:58

Re: DirectX Bridge VVVV-To-Resolume

Post by Christoph »

I was wondering if someone has a trick to get the signal from vvvv into res antialiased? as far as I think I understand vvvv sends the output of the renderer as raw to the graphics card and res takes it via the ffgl-source from there. so everything that looks fine inside vvvv gets this pixelated edges in arena and this looks kinda crappy... i've also tested spout but i think it's working the same way...

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francoe
Posts: 382
Joined: Thu Nov 27, 2008 23:30

Re: DirectX Bridge VVVV-To-Resolume

Post by francoe »

Mm, do you really need an antialias filter? Sounds strange, I don't get pixelation on spout and don't remenber to has it on bridge either.
Are you sure you're sending the right resolution from vvvv? What's your renderer backbuffer size?

monostereo
Posts: 1
Joined: Fri Jul 04, 2014 10:48

Re: DirectX Bridge VVVV-To-Resolume

Post by monostereo »

I tried to create this bridge following this video https://vimeo.com/80537461.

Everything went well until this error popped up.
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Screenshot 2015-04-21 14.40.46.png

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