In the advanced output, mirror X & Y are yielding strange results:
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I would think that mirror X & Y should flip the slice on its center without changing the position of the slice itself.
Mirror X & Y in ASS
Re: Mirror X & Y in ASS
Mirror X and Y mirror the position of the slice *across* the X and Y axes. They are mostly there to help with stage input mappings, that are often symmetrical.
https://resolume.com/manual/en/r5/modifiers
https://resolume.com/manual/en/r5/modifiers
Re: Mirror X & Y in ASS
Thanks Joris but the term Mirror X or Y is misleading since what this function does is just a move not a mirror. I would think that Across Screen X or Y would be a better description
In my opinion, to be helpful with symmetrical stages and building complex symmetrical maps the slice should also be mirrored (flipped) as well on its corresponding axis.
In my opinion, to be helpful with symmetrical stages and building complex symmetrical maps the slice should also be mirrored (flipped) as well on its corresponding axis.
Re: Mirror X & Y in ASS
Yeah, it's going to mirror its vertices as well in a future update. It might even make an automatic duplicate.