Crashing With Mask Overlay Technique [Solved]

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SubversION
Posts: 3
Joined: Sat Jul 16, 2016 21:46

Crashing With Mask Overlay Technique [Solved]

Post by SubversION »

I'm having random crashes while using Resolume and the mask overlay technique described here https://www.youtube.com/watch?v=rP2bnQqLAvI. I'm using highly detailed 1080p visuals (fractals and gobo masks from MotionLoops) and feeding in the fractals into the gobo layers (essentially using the gobos as transitions) and it crashes sometimes randomly, other times when I transition to another fractal or gobo. I'm using Resolume 5.04, QuickTime 7.79.80.95, and all loops are DXV3 encoded.

I can't seem to figure out what the problem is, I never get a warning with RAM I just get lower frame rates with combinations that are ridiculously detailed and then crashes out of nowhere. I generally get around 150 FPS with most combinations and as little as 15-30 FPS with insane ones.

Laptop Specs:
Sager Laptop - NP9778-S With modifications
6th Gen Intel® Core™ i7-6700K Processor
Nvidia GeForce GTX 980M 8GB GDDR5
16GB Dual Channel DDR4 at 2133MHz
2x 500GB M.2 SSD (RAID 0 (Striped, faster than 1 SSD)) *OS, Resolume, Visuals Located Here
2x 1TB 7200 RPM HDs - Music & Backups
17.3" Full HD IPS Matte Display with G-SYNC Technology
nVidea set at performance

EventVwr Crash Details:
Faulting application name: Arena.exe, version: 0.0.0.0, time stamp: 0x572332e7
Faulting module name: QuickTime.qts, version: 7.79.80.95, time stamp: 0x5668a2c5
Exception code: 0xc0000005
Fault offset: 0x007a065b
Faulting process id: 0x1478
Faulting application start time: 0x01d1df9e41e650d6
Faulting application path: C:\Program Files (x86)\Resolume Arena 5.0.4\Arena.exe
Faulting module path: C:\Program Files (x86)\QuickTime\QTSystem\QuickTime.qts
Report Id: 5aa4e426-4b95-11e6-9632-9cb6d001b1d4
Last edited by SubversION on Mon Jul 25, 2016 14:00, edited 1 time in total.

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: Crashing With Mask Overlay Technique

Post by Joris »

It's crashing in Quicktime, so that would indicate not all your files are DXV3.

SubversION
Posts: 3
Joined: Sat Jul 16, 2016 21:46

Re: Crashing With Mask Overlay Technique

Post by SubversION »

Joris wrote:It's crashing in Quicktime, so that would indicate not all your files are DXV3.
Found a set of visuals that wasn't DXV3 encoded and running them through MPEG Streamclip now. All the others I got from MotionLoops were already encoded so I guess I didn't think to check that. Will post the results from tonight's testing. Thanks for the help!

SubversION
Posts: 3
Joined: Sat Jul 16, 2016 21:46

Re: Crashing With Mask Overlay Technique

Post by SubversION »

So far that seems to have fixed it and my FPS is pretty much constantly higher than 150 now, YES!

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