hold-p issue

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Willum
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Joined: Tue Dec 20, 2016 10:55

hold-p issue

Post by Willum »

I would like to drag my clips around on the fly, instead of adjusting the position X/Y.
Unfortunately when I use the key command ''hold p" and start dragging the clip, it triggers the mac error sound in high speed loop. Moving itself is also very sensitive.
Anybody experienced the same issue? Hopefully there is a simple solution!

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Oaktown
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Re: hold-p issue

Post by Oaktown »

Is your clip in BPM sync?

Somehow, this doesn't seem to be working anymore (or at least on my mac) when using Arena 5.1.2 but seems to be working fine when I use Avenue 4.2

As an alternative, you can "click" on either -/+ of the Position X or Y and "hold and move mouse" but that only goes in one direction at a time.

Joris, I just realized that "hold x and/or y" and "hold and move mouse" in Arena 5.1.2 moves the current clip but unfortunately this invokes other mappings such as playhead mode in BPM mode and 6th cue point so that's not a viable option.

Zoltán
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Re: hold-p issue

Post by Zoltán »

you could check the mac key shortcut assignments, maybe it's assigned to something, and that causes the error sound.
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Joris
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Re: hold-p issue

Post by Joris »

Joris, I just realized that "hold x and/or y" and "hold and move mouse" in Arena 5.1.2 moves the current clip but unfortunately this invokes other mappings such as playhead mode in BPM mode and 6th cue point so that's not a viable option.
Sounds like you have some custom keyboard mappings going on, Oaktown. In the default key map, the "X" and "Y" keys are assigned to Beatloopr and Cue points, not to Position. The "P" key is the only key used for Position, where horizontal movement controls Position X, and vertical movement controls Position Y.

https://resolume.com/manual/en/r5/keymap

Joris
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Re: hold-p issue

Post by Joris »

@Willum

I can confirm the clicky sound, that's kind of annoying. We'll see what we can do about it.

The moving is so sensitive, because you are free to position your clip anywhere, not just within the composition. So Resolume takes the limits of your GPU as the range, which on most modern computers is 16384x16384.

You can limit the range for Position X and Y by setting them to Timeline animation mode and pausing the animation. By default, the in and out points will now be set to just outside the composition width and height. Annoyingly, you have to do this for every clip you'd like to move.

The reason why this is so problematic, is because there's not a good way to define what the range should be. The limits of the composition size? What if you want to position the content offscreen? Then maybe the size of the composition plus the size of the content itself? But then what if you scale up the content too much? So the size of the composition plus the size of the content itself multiplied by the scale of the content? That would mean the position changes when you scale the content, which is also weird. There's just no elegant way around this, as far as we know.

The proper way to do it, would be to just be able to pick up and drag the content in the preview window. Now that would be awesome.

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Oaktown
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Re: hold-p issue

Post by Oaktown »

Joris wrote:Sounds like you have some custom keyboard mappings going on, Oaktown. In the default key map, the "X" and "Y" keys are assigned to Beatloopr and Cue points, not to Position. The "P" key is the only key used for Position, where horizontal movement controls Position X, and vertical movement controls Position Y.
That was the issue! I must have done that a long time ago as an aborted experiment and forgot about it! I reassigned P to X/Y and everything is back to normal. As a note, I'm not getting any clickey sound on a Mac.
Joris wrote:You can limit the range for Position X and Y by setting them to Timeline animation mode and pausing the animation. By default, the in and out points will now be set to just outside the composition width and height. Annoyingly, you have to do this for every clip you'd like to move.
Can you elaborate on this one?

Joris
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Re: hold-p issue

Post by Joris »

Well, by setting a parameter to Timeline (or BPM Sync, or FFT, or dashboard), you get access to the parameter's In and Out points. This will limit the range of the parameter to whatever you set the In and Out points to be. So in this particular use case, you can use this technique to limit the range of the Position X and Y parameters to just the size of the composition. When you then set the Timeline of the property to pause, you can still control with the parameter with the keyboard/mouse shortcut. You essentially have the same control, but with a smaller range.

The annoying thing is that although the keyboard shortcut works for all clips (or rather for every clip that becomes the selected clip), the animation setting of the parameters are remembered on a per clip basis. So if you want to use this workaround to limit the range of the Position parameter, so it becomes less "sensitive", you'd have to do it for all the clips you want to move.

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