resolume VS flowmotion

Just let it all out, buddy. You're among friends here.
vj docmotion
Posts: 53
Joined: Thu Oct 07, 2004 16:23
Location: germany

Post by vj docmotion »

sorry but i dont want a software to play a little bit

i want it for my livegigs... so i use resolume not this crazy gameboystuff like flowmotion, motiondive, pilgrim, v-king

come on .... ram is not all on a vj-soft

and edwin will make it ... but give him time
good stuff want time

sorry for my crossoverenglish i want to make it better ..... soon

vj docmotion
Posts: 53
Joined: Thu Oct 07, 2004 16:23
Location: germany

Post by vj docmotion »

arkaos is a titan .....
but not for me:)

therandelman
Posts: 121
Joined: Thu Oct 07, 2004 18:45
Location: cyberspace

Post by therandelman »

@ doc:
first of all, your english is absolutly alright, i totally understand you. (it is funny to discuss in english, despite we both have german as native tongue though! :P )

and i do understand your point, when you are talking about "gameboy stuff"! nevertheless i disagree to call flowmotion gameboystuff!
i dont think, flowmotion is that simple, nor it is that easy to handle. it is actually more complex than resolume to work with. you have to adjust various parametrs thru editing files and its parameters often remind me softwaresynthesizers. a lot of finetuning possibilities, sometimes more than in resolume (e.g. freeframe parameters, wireing certain sliders to FFTs, curves, sequencers like in reason or reaktor). all these options makes flowmo a little complicated.

and this is the big pro of resolume: it is kept plain and simple (and thats a good thing!)
the great interface design, which makes an intuitive usage possible. and still it is not limited in ways of handling. resolume is an easy way to get started, but also a good way to get pro!

as edwin said, different ideas, different approaches, different progs...
both very nice!

but what do i know? nothing. thats why i started that thread.... ;)


ps: arkaos and motion dive seem more "gameboy" to me as well. but i have tried the demos a little, so maybe there is more potential hiden!

juba
Posts: 64
Joined: Mon Oct 11, 2004 13:31

Post by juba »

when using resolume you get result when you click on something, can't say that about flowmotion :cool:
arkaos is something completly different...

vj docmotion
Posts: 53
Joined: Thu Oct 07, 2004 16:23
Location: germany

Post by vj docmotion »

arkaos is a vj soft this is what we are talking about

i use flowmotion now for 2 hours, ok its nice ...... but where is the "flow" i can't find it:P:P:P

james res
Posts: 17
Joined: Fri Oct 15, 2004 12:38

Post by james res »

personaly I dont like talks like Software vs. Software. its all depends on whay you need and what you do as a VJ. for me it's pointless to compare Flowmotion to Resolume. Both are very differrent . THe only think I can compare is stability / speed of working etc.

personaly I use Resolume and Arkaos.
resolume as a main VJ tool and Arkaos for clips with Audio.

when I was making decisions what to use for VJing I grouped software like this:

Arkaos vs. VJAMM vs. Grid
Flomotion vs. Elektronika vs. MD

and I couldnt find any pair for Resolume. I think Its simply the best software for realtime VJing/effects/mixing clips with Midi and by hand Speed of getting results is the greatest. you just clik and its done.

edwin
Team Resolume
Posts: 1207
Joined: Thu Oct 07, 2004 10:40

Post by edwin »

Just a quick note,
performance like VJAMM will be very hard to accomplish because they chose to keep their tool limited to some certain very well worked out ideas. Thay made it so that it can be really fast. For a lot of features in resolume we can't use hardware acceleration, so that's why it will never get as fast as vjamm.

Cheers
Edwin

therandelman
Posts: 121
Joined: Thu Oct 07, 2004 18:45
Location: cyberspace

so what?

Post by therandelman »

Originally posted by edwin
yes it is possible to get performance like VJAMM, or something close.
VERSUS
Originally posted by edwin
performance like VJAMM will be very hard to accomplish
i am confused.
:o :o :o :o :o

edwin
Team Resolume
Posts: 1207
Joined: Thu Oct 07, 2004 10:40

Post by edwin »

o.k, maybe it sounds a bit confusing.

VJAMM is fast beacuse it only support lumakeying and Alpha blending as overlaymodes for instance. Those are hardware supported in Opengl, so it's done by the GPU wich is extremely fast.

We have next to lumakeying and alphablending a lot of other overlaymodes and effects wich are not hardware supported, so calculated by the CPU. Wich is compared to the GPU slow.

VJAMM chose for performance not feautures, we chose for more features.
So that's why i could make things wich would come close to VJamm but they would be limited in functionality.

cheers
Edwin

Anonymous

Post by Anonymous »

i perfectly agree with your decision.
i use multiply and neg. multiply (you call it "screen") far more often than alpha blending.
and luma keying ... pheeew, that looks really ugly.

btw. where is the "password forgot" link of this forum?

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