Resolume 5 DMX Control

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Benjaminn
Posts: 7
Joined: Sun Nov 08, 2015 15:44

Re: Resolume 5 DMX Control

Post by Benjaminn »

Hi All,

Thanks for looking into it. Glad you've identified the problem it's not just me..!

No problem waiting for the patch.

Many thanks,


Ben

Jouka
Posts: 2
Joined: Sun Apr 16, 2017 20:01

Re: Resolume 5 DMX Control

Post by Jouka »

Any solution regarding this issue? I'm having the same problems, very annoying.

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: Resolume 5 DMX Control

Post by Joris »

Are you running the latest release (5.1.3) ? I'm not exactly sure anymore when this was fixed, it should be working on the current release.

Jouka
Posts: 2
Joined: Sun Apr 16, 2017 20:01

Re: Resolume 5 DMX Control

Post by Jouka »

Joris wrote:Are you running the latest release (5.1.3) ? I'm not exactly sure anymore when this was fixed, it should be working on the current release.
Hello!

Yes I have the latest version. I managed to partly get this thing working with two separate cues. Cue 1 sendin dmx 0 to resolume's tap function and cue 2 sending dmx 1 to the same function. I recorded them to another playback fader, so now to get the tap i need to use "next, stop" from chamsys console. In addition, using tap this way somehow forces me to "doubble tap" to get the desired response from Resolume.

The most ideal situation would be that the resolume's tap function would work from the same playback's "s" button in which I have the clip select and intensity; this ofc being playback fader too.

Hope this make's sense :)

Jouka

Zoltán
Team Resolume
Posts: 7483
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: Resolume 5 DMX Control

Post by Zoltán »

you could place the DMX channel you mapped to TAP,
on a separate fader on your console, then either use the fader's flash button or manually move the fader up and down on each beat.
Cue 1 sendin dmx 0 to resolume's tap function and cue 2 sending dmx 1 to the same function
that is one tap. And I think actually it should be 100% first, then 0% second for one tap. - (Can't test this right now Joris might know better.)
As stated before, it requires at least two taps for tap tempo to work:
the first is to start measuring time, the second is the first interval,
the additional taps make the calculated tempo more precise.
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