Buffering input commands can't keep up

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ChampAction
Posts: 9
Joined: Thu Jan 12, 2017 21:20
Location: Antwerp

Buffering input commands can't keep up

Post by ChampAction »

We noticed that when we rapidfire diffent stills on a single deck that resolume can't keep up if the frequency is less than 250ms. When triggering through OSC we send a series of triggers (like a drumriff). But when we stop sending them Resolume keeps finishing all the commands still in buffer. And this can last several seconds.
Same with MIDI, but a tad less.
With an OSC monitor all seems fiune, so it must be that Resolume somehjow internally buffers all incoming commands?
Is there a way to decrease the size?
So it processes one at a time?
MTA, East1

Zoltán
Team Resolume
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Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: Buffering input commands can't keep up

Post by Zoltán »

Which resolume version is this?
How big is your deck?
How do you send the OSC launches?
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu

ChampAction
Posts: 9
Joined: Thu Jan 12, 2017 21:20
Location: Antwerp

Re: Buffering input commands can't keep up

Post by ChampAction »

1) Version: 5.1.14 (the latest)
2) 3 layers of 30 stills each (1000x1000px, uncompressed PNG) comp = 1024x768 (nothing too big...)
Just a bit of layer scaling. The output shows approx. 30fps.
3) OSC: We send "/layerX/clipX/connect 1" messages. If we send these fatser then 5 psec it starts to backup...
MIDI: Same effect, but a bit less.
MTA,

Zoltán
Team Resolume
Posts: 7491
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: Buffering input commands can't keep up

Post by Zoltán »

3 layers @30 fps doesn't sound like a powerful machine.
What are the specs of your machine?
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu

ChampAction
Posts: 9
Joined: Thu Jan 12, 2017 21:20
Location: Antwerp

Re: Buffering input commands can't keep up

Post by ChampAction »

Specs: PC I7 16Gbram; Win 10pro
GTX 1080; 16graph mem;

Zoltán
Team Resolume
Posts: 7491
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: Buffering input commands can't keep up

Post by Zoltán »

Do you run your main display from the 1080?
If you enable show display info in Output menu and enable output to your secondary display you should see the Renderer line which should say GTX 1080.
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu

ChampAction
Posts: 9
Joined: Thu Jan 12, 2017 21:20
Location: Antwerp

Re: Buffering input commands can't keep up

Post by ChampAction »

Thats right.

I disabled the internal graphics. Work screen and 1 beamer are both on GTX.
I noticed also that on a previous production it showed like 60fps.
This seems somewhat slow?
Grts & thnx

Zoltán
Team Resolume
Posts: 7491
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: Buffering input commands can't keep up

Post by Zoltán »

I assume you run your content form an SSD.
What you could try to see if it improves performance is to convert those images to a few frames DXV video clips, and set them to paused in the composition.
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu

ChampAction
Posts: 9
Joined: Thu Jan 12, 2017 21:20
Location: Antwerp

Re: Buffering input commands can't keep up

Post by ChampAction »

Ok. Stay tuned...

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