Thanks for the update.edwin wrote:Sorry guys, but the Pixels in Space won't make it to v6.
Particles effect is missing in R6
Re: Particles effect is missing in R6
Re: Particles effect is missing in R6
Is there a *probable* release date for the particles fx? I would love to use the other one (particle system), but it can't keep the state for every particle, so having multicolored particles seems impossible.
Thanks
Thanks
Re: Particles effect is missing in R6
Also I would like to post a list of the missing effects in Resolume 6, for reference. Most were useless.
- Luma waves
- Pixels in Space
- Particles
- Snow
- Sparkles
- Static
- Luma waves
- Pixels in Space
- Particles
- Snow
- Sparkles
- Static
Re: Particles effect is missing in R6
Snow, Sparkles and Static are in the 6.0.1 release.
Luma Waves, Pixels in Space and Particles are not going to make it.
Luma Waves, Pixels in Space and Particles are not going to make it.
Re: Particles effect is missing in R6
What? Not even particles? The developer told he was going to implement it. There isn't an actual way to replicate the particles effect with other effects because each particle has its own state!Joris wrote:Snow, Sparkles and Static are in the 6.0.1 release.
Luma Waves, Pixels in Space and Particles are not going to make it.
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Re: Particles effect is missing in R6
Please just add 64>32 bit bridge (like in logic for audio units)
Then u dont need to convert old stuff, and we users can continue
With our old projects and worklows. I cant understand why you guys are
Cutting everything so radical. No quartz, no swf, missing ffgls. And on other hand
No new effects or bridge tools (like glsl shader, vuo)
Then u dont need to convert old stuff, and we users can continue
With our old projects and worklows. I cant understand why you guys are
Cutting everything so radical. No quartz, no swf, missing ffgls. And on other hand
No new effects or bridge tools (like glsl shader, vuo)
Re: Particles effect is missing in R6
Actually integration in Resolume is going on very well, see Ableton Link, blackmagic support and Syphon for example.erikvenhues wrote:Please just add 64>32 bit bridge (like in logic for audio units)
Then u dont need to convert old stuff, and we users can continue
With our old projects and worklows. I cant understand why you guys are
Cutting everything so radical. No quartz, no swf, missing ffgls. And on other hand
No new effects or bridge tools (like glsl shader, vuo)
As a developer I understand some reasons why they want to cut off older libraries and 32-bit code, and it makes good sense to do so. Keep in mind that once all plugins are 64-bit there will be hardly a need to do such conversion again in the future.
Integration with other real-time software is cool anyway, I think the best thing is to use network protocols (NDI, was it?) or HDMI input, in order to distribute rendering power amongst different computers (I'm having some performance issues with Resolume 6 and generative content)