Using a texture for the Tunnel effect at the same resolution as the composition produces very low resolution on the texture closet to the camera. A Texture Rep parameter like in Terrain would be phenomenal. Also, where the tunnel begins and ends, it's not connected, so using any sort of wobble or twist breaks patterns, and leaves a gap with Alpha showing through.
<3 Much love, you're doing great, guys.
Tunnel-Tileable Textures.
Re: Tunnel-Tileable Textures.
Of course, the texture itself in this example shows as low res, because it had to be tiled and then the 1920x1080 was stretched across the tunnel. Here's an image of the shape, then tile, then tunnel. I'd like to be able to just use the cross, and then texture repeat in the tunnel effect.