When in BPM mode, Sync mode, BPM the clip transport control seems to default to a different setting than I tell it to, therefore playing at a different BPM upon triggering the clip. When I try to change the in point on the timeline control it beat stretches the clip. If I switch the Sync Mode to Beats and then back to BPM, the slice indicators change in the transport timeline and then plays back the correct bpm and also allows me to choose an "in point" in the video without stretching the time.
The default clip transport settings for both audio and video are set to BPM sync.
My application is playing back music videos and choosing "in points" so I can manually beat match between two vids.
My clips have been converted to DXV3.
Thank you in advance.
Arena 7.0.5
Computer Specs:
MSI
Intel I7 7700HQ CpU @2.8 GHz
16Gb RAM
64 bit
Windows 10 Home
Graphics Card:
Nvidia GE Force 1060
Clip transport control; BPM mode, Sync Mode is seemingly buggy
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- Posts: 34
- Joined: Tue Mar 13, 2018 19:54
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- Posts: 34
- Joined: Tue Mar 13, 2018 19:54
Re: Clip transport control; BPM mode, Sync Mode is seemingly buggy
Essentially, in Sync Mode it defaults to Beat, even after setting/saving it to BPM.
Re: Clip transport control; BPM mode, Sync Mode is seemingly buggy
Indeedy, ticket made.
Thanks for noticing
Thanks for noticing

Software developer, Sound Engineer,
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Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
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- Posts: 34
- Joined: Tue Mar 13, 2018 19:54
Re: Clip transport control; BPM mode, Sync Mode is seemingly buggy
Awesome, Thank you for your support.