Nice keen to dig into this and see how deep the rabbit hole goes.
Would be super nice down the road to see Touch Engine or Notch block playback support inside Wire, But it looks pretty solid the way it is!
Marchie
Welcome to Wire!
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Re: Welcome to Wire!
Did I just see a "Don't SHAVE" dialog pop up sneakily instead of "Don't Save" when switching scenes? if so that is brilliant as it didn't pop up again when I tried to recreate it.
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Re: Welcome to Wire!
Maaaaaybe?VjCtrldChaos wrote: Mon Jun 07, 2021 20:17 Did I just see a "Don't SHAVE" dialog pop up sneakily instead of "Don't Save" when switching scenes? if so that is brilliant as it didn't pop up again when I tried to recreate it.

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Re: Welcome to Wire!
It's pretty intuitive once you figure out what some of the nodes are named (took me a while to find the "Pack" node was required to make vector 3s) but that's probably from me jumping in without reading the manual.
The only quality of life improvement I'd love to see based on my quick noodling around, is when you drag off an input/output to create a new node, that the text search also pops up along with the Node Library dialog. Kinda of like when we currently double click in the node graph.
The only quality of life improvement I'd love to see based on my quick noodling around, is when you drag off an input/output to create a new node, that the text search also pops up along with the Node Library dialog. Kinda of like when we currently double click in the node graph.
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- Team Resolume
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Re: Welcome to Wire!
Had never heard of him, but that's nice! They should do our official theme song

What's more, he's in a band called Githead now and we use git for our source code version control.
Yeah, I guess that comes with learning any new language, we hope the tutorials and in-app documentation provide enough to find most of what you need.VjCtrldChaos wrote: Mon Jun 07, 2021 23:58 It's pretty intuitive once you figure out what some of the nodes are named (took me a while to find the "Pack" node was required to make vector 3s) but that's probably from me jumping in without reading the manual.
The only quality of life improvement I'd love to see based on my quick noodling around, is when you drag off an input/output to create a new node, that the text search also pops up along with the Node Library dialog. Kinda of like when we currently double click in the node graph.
I totally see what you're proposing, I think we've already got an issue in our tracker that describes such a feature. Good to know there's more interest in it.

Re: Welcome to Wire!
Would it be possible to have few patches open at the same time? Being a MaxMSP user, I find this functionality essential - it allows quick cut and paste from different patches, without doing open and close several times.
Re: Welcome to Wire!
No it's not yet possible to have multiple patches open. We'd like to add tabs to the Wire editor in the future.i.m.klif wrote: Fri Jun 11, 2021 11:16 Would it be possible to have few patches open at the same time? Being a MaxMSP user, I find this functionality essential - it allows quick cut and paste from different patches, without doing open and close several times.
Re: Welcome to Wire!
Would it be possible to add VS code as the default editor for shaders, the current Wire text editor has no view options, on a 4K screen its really small 

HIVE 8 | Quantum Laser | http://www.hive8.com
Re: Welcome to Wire!
We were just discussing this today as creating a full-blown shader editor is quite a task on itself. Utilising an editor like VS Code will be very useful. A.t.m you can already use the VS Code editor as the Shaders are just files on your disk, Wire monitors changes in the file and pick up changes immediately.hive8 wrote: Tue Jun 15, 2021 01:41 Would it be possible to add VS code as the default editor for shaders, the current Wire text editor has no view options, on a 4K screen its really small
Check the Resources, select your ISF shader and click on the folder icon. It will reveal the ISF shader file on disk. Open en Edit it in VS Code, when you press save the changes will be picked up by Wire.
In the future we want to see if we can make this process more user friendly.