Does any one else find Wire's iteration quite limiting
For example, see this simple patch generating a grid of 36 by 36 individual squares.
I get 13 fps rendering this at 1080 8bpc on a Desktop GTX1080.
This feels pretty limited compared to how the same card handles highly complex 3d environments with millions of vertices.
Iteration Limits in Wire
Re: Iteration Limits in Wire
Transform is actually quite a complex operation.
Try the Move node instead.
Shapes in Wire are not vertices, so this works differently than what 3d apps do.
We're working on vertex/mesh support for use cases like this, where you need to draw thousand of shapes at once.
Try the Move node instead.
Shapes in Wire are not vertices, so this works differently than what 3d apps do.
We're working on vertex/mesh support for use cases like this, where you need to draw thousand of shapes at once.
Software developer, Sound Engineer,
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Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu