Hi all,
I'm just wondering if there is an easy way to load in a openGL stream, I can route via an ndi stream.
Now from what I understand FFGL is mainly based around openGL textures hence why they can use the GPU for processing. is that the case with Wire as well?
easy way to load in OpenGL into Wire or Arena?
Re: easy way to load in OpenGL into Wire or Arena?
I am trying to avoid having to "really" code with wire but I feel that I am going to have to learn ffgl.
Re: easy way to load in OpenGL into Wire or Arena?
Found this, for me going through it really helped my understanding https://github.com/leadedge/ShaderMaker