Wire: Export to 4K when processing Video Player 5K input gets cut short and is corrupted

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webel
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Wire: Export to 4K when processing Video Player 5K input gets cut short and is corrupted

Post by webel »

Wire: 7.8.0
iMac 5K 2017 Big Sur

Already reported using Wire > Preferences > Feedback dialog. Included on forum because might be of interest to other Wire users.


5K DXV source video 60s around 4.5 GB ends up exported (processed to 4K using movement processing) as about 200MB or less, and only shows part of a background layer. Does not seem to matter which export format.

The Texture Out looks clean (can can view ok via Syphon), so it's definitely an export issue.

CASE: Move a 4K window within a 5K source to prevent excessive central symmetry with Bendoscope or PolarKaleido. See attached patch.
Attachments
image-20220206-015007.png
Darren Kelly (PLAYlogo), Webel IT Australia

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webel
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Joined: Tue Feb 08, 2022 03:49
Location: Sydney, Australia

Re: Wire: Export to 4K when processing Video Player 5K input gets cut short and is corrupted

Post by webel »

Updated Wire, confirm problem still occurs in 7.9.0
Darren Kelly (PLAYlogo), Webel IT Australia

Zoltán
Team Resolume
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Re: Wire: Export to 4K when processing Video Player 5K input gets cut short and is corrupted

Post by Zoltán »

Can you share the patch and the video file?
Oh, wait, 4.5 Gb...

The input and output file sizes won't be the same if you're using different formats, and durations.

Did you change the export duration from 5 seconds?
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webel
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Re: Wire: Export to 4K when processing Video Player 5K input gets cut short and is corrupted

Post by webel »

I think I've figured out what the problem is. I tried with a shorter 5s DXV video (5K). Same happens, on export I only see the additional elements introduced in the patch (see attachment).

I think the problem is that on Export the Video Player does not start (and if it is already running, with a much longer source video, Export does not see it).

Is there something the equivalent of a PureData loadbang that triggers on patch load or export?

Q: I need to trigger the Video Player to play when it Exports.
2022-02-09-12-13-14-PLAY-Wire-5K-vs-4K-Move-DEBUG (Edited).jpg
EDIT: I can use Metronome as pseudo "load bang" then the Export works, but not sure about the timing. It's a bit fiddly because have to match the Metronome frequency against the expected Export duration.

Q: Can you confirm whether an enabled Metronome indeed re-starts cleanly on Export?
2022-02-09-12-28-30-PLAY-Wire-5K-vs-4K-Move-DEBUG copy.jpg
Darren Kelly (PLAYlogo), Webel IT Australia

Zoltán
Team Resolume
Posts: 7599
Joined: Thu Jan 09, 2014 13:08
Location: Székesfehérvár, Hungary

Re: Wire: Export to 4K when processing Video Player 5K input gets cut short and is corrupted

Post by Zoltán »

Transport play node has triggers which you could use, the Play outlet should be the one to use, to the Restart inlet of the video player. (Play won't rewind ;)
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
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