Hi,
This example patch generates a "ERROR: An OpenGL error occurred (invalid operation)" message and then continual "An OpenGL error occurred (invalid framebuffer operation)' messages for me on a Ventura M1 Max Macbook Pro.
However I messed around with various nodes and tracked down the problem:
The 2D Render node did not have its AA attribute set to anything when I load this patch! When I click on a button to actually set AA to something, the OpenGL errors go away and the oscilloscope graphics appear in the output.
Cheers for the new features!
Wire XY Oscilloscope OpenGL errors and fix
Re: Wire XY Oscilloscope OpenGL errors and fix
Thanks for reporting!
We're looking into it!
We're looking into it!
Software developer, Sound Engineer,
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Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu