I’m an infrequent user of resolume (I do the video for ElectroLove at the Isle of Wight festival ) and I can’t test content on an LED wall at any time other than when the show goes live.
Our tent has three low Rez screens (about the 480x280 each) and while the content looks amazing in virtual on my PC nice high res OLED, on the actual wall clarity and readability of smaller details takes a huge hit.
Was thinking it would be great if the virtual output option had the ability to apply a post process to the output that would simulate a LED wall by spacing the pixels out on a black background. This would simulate the dot like nature of a LED wall as. If there was a bloom option as well you could further simulate the physical nature of low dot pitch screens.
If the spacing and bloom amount were configurable (1-10 pixels for the padding between pixels and bloom amount
Either way I would fing this useful in trying to asses how my content will look as I’m building the show before I get access to the actual wall.
LED Wall Simulation in Virtual Output.
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- Posts: 10
- Joined: Fri Jul 21, 2023 16:24
Re: LED Wall Simulation in Virtual Output.
The Polkadot effect on your composition might have a similar effect, it's not perfect, but will give you an idea how it might look like.
And then with opacity on 90% and Dot size on 0.01 for example.
And then with opacity on 90% and Dot size on 0.01 for example.
Re: LED Wall Simulation in Virtual Output.
You can set virtual output screens to any resolution, then you can preview that in the monitors.
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu