I've been working on a FFGL library for Rust. I find it a good platform for high performance computing.
https://github.com/edeetee/ffgl-rs I've put in an effort to tidy up the code and make it well structured for someone else to contribute.
So far, I've got it automatically converting ISF files to FFGL plugins. Bit of a niche use case, as wire can do this too, but this is faster and should serve as a good example of how to write plugins.
It only runs on macos at the moment, it shouldn't require much work on windows, outside making sure OpenGL is linked in properly.
Please let me know if it interests you at all
