Code: Select all
<Shortcut name="Shortcut" uniqueId="1696028916855" paramNodeName="" behaviour="1028" inputDeviceName="APC MINI" outputDeviceName="APC MINI">
<ShortcutPath name="InputPath" path="/composition/layers/1/clips/2/connect" translationType="1" allowedTranslationTypes="11"/>
<ShortcutPath name="OutputPath" path="/composition/layers/1/clips/2/connect" translationType="1" allowedTranslationTypes="11"/>
<ShortcutPath name="InputSiblingPath" path="/composition/layers/1/clips/2/connected" translationType="1" allowedTranslationTypes="-1"/>
<ShortcutPath name="OutputSiblingPath" path="/composition/layers/1/clips/2/connected" translationType="1" allowedTranslationTypes="-1"/>
<RawInputMessage key="83287645563650448" value="0" numSteps="128"/>
<NamedValues>
<Value first="Connected" second="0.039370078740157479769"/>
<Value first="Connected & previewing" second="0.047244094488188975722"/>
<Value first="Disconnected" second="0.0078740157480314959537"/>
<Value first="Empty" second="0"/>
<Value first="Off" second="0"/>
<Value first="Previewing" second="0.015748031496062991907"/>
</NamedValues>
</Shortcut>
Or are you telling me I need to do (at the moment) 128+ manual edits inside Resolume just because... why????
If to collapse all ranges in VSCode, one sees only necessary (read: useless) rows with information like Shortcut name="Shortcut", uniqueId=.. and behaviour="1028"... what is the benefit of this?
Why are midi values presented in what seems to be a normalized float? wtf?
And WHY is EVERYTHING in TOTALLY RANDOM order?
This seems like a deliberate mess idk
