Visual Studio does not intercept std::cout or printf, these get sent directly to the console. To print in Visual Studio's Output window you need to use OutputDebugString. If you want consistent behaviour between Visual Studio and xcode you should use the Log function located in FFGLUtilities.h
It works a bit different than printf, there's no more format flags, you can just do this:
Log( "This is a number: ", 3.14f, " we all love pie dont we?" );
how do i debug an FFGL?
Re: how do i debug an FFGL?
Daft question: how/where can one view the console output?
Re: how do i debug an FFGL?
Resolume targets the windows subsystem and not the console subsystem so it's not created automatically for us by windows. You'll have to dive into the console api: https://docs.microsoft.com/en-us/window ... -reference. Something involving the AllocConsole i think, i'm sure google can help you figure out how to show the console 

Re: how do i debug an FFGL?
Code: Select all
FILE* pCout;
AllocConsole();
freopen_s(&pCout, "CONOUT$", "w", stdout);
Code: Select all
EnableMenuItem(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
Re: how do i debug an FFGL?
Thanks for the info, both of you!