DirectX Bridge VVVV-To-Resolume
Re: DirectX Bridge VVVV-To-Resolume
I was wondering if someone has a trick to get the signal from vvvv into res antialiased? as far as I think I understand vvvv sends the output of the renderer as raw to the graphics card and res takes it via the ffgl-source from there. so everything that looks fine inside vvvv gets this pixelated edges in arena and this looks kinda crappy... i've also tested spout but i think it's working the same way...
Re: DirectX Bridge VVVV-To-Resolume
Mm, do you really need an antialias filter? Sounds strange, I don't get pixelation on spout and don't remenber to has it on bridge either.
Are you sure you're sending the right resolution from vvvv? What's your renderer backbuffer size?
Are you sure you're sending the right resolution from vvvv? What's your renderer backbuffer size?
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Re: DirectX Bridge VVVV-To-Resolume
I tried to create this bridge following this video https://vimeo.com/80537461.
Everything went well until this error popped up.
Everything went well until this error popped up.