Hello,
It would be very usefull if one could drag and drop unity programs in resolume.
By doing so it should also catch the public variables set in Unity and set them as parameters in to change in Resolume.
For example:
Imagine you create a rotating cube in Unity and you attatch a script to the gameobject for its rotating behaviour.
Also in the script was some public variables declared. For instance, rotation speed could be one variable.
Once the patch builded and droped in the deck (just like a simple video) it would also detect the various variables possible to change. This way you could automate animations from Resolume on a 3D clip.
Best,
fagopyrum
Unity3D compatibility
Re: Unity3D compatibility
This may not have all the features you're looking for but it's a step in the right direction
http://forum.unity3d.com/threads/spout- ... in.249985/
http://forum.unity3d.com/threads/spout- ... in.249985/