Hi all,
is there any way in the FFGL plugin dev in xcode, shadermaker for instance,
to know when a clip in resolume is started ?
FFGL clip start
FFGL clip start
Audio-reactive Led designer
https://visualsystem.org/
https://fr.linkedin.com/in/pierre-gufflet-07803697
https://visualsystem.org/
https://fr.linkedin.com/in/pierre-gufflet-07803697
Re: FFGL clip start
An FFGL plugin only knows about the parameters and the texture it gets passed.
Depending on what you want to do, you could fib it by linking a parameter to clip position, and infer whether or not the clip is playing from that.
Depending on what you want to do, you could fib it by linking a parameter to clip position, and infer whether or not the clip is playing from that.
Re: FFGL clip start
Thanks a lot, i didn't think about this solution.


Audio-reactive Led designer
https://visualsystem.org/
https://fr.linkedin.com/in/pierre-gufflet-07803697
https://visualsystem.org/
https://fr.linkedin.com/in/pierre-gufflet-07803697
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- Posts: 1
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Re: FFGL clip start
Okay sure... it is that easy... And now i need some Lemur Pro