Hey there,
I have a basic effect I'm working on, it involves getting data from slices and adjusting opacity for them.
But, if I'm expecting 8 slices, and the user only loads in 6, I get some bizarre behaviour that I'd like to change. Basically, stuff intended to control "slice 7" and "slice 8" will end up controlling slice 1 and 2.
What I'd like is for them to do nothing!
I've played around with "indices", "size", "expand" I'm not really having any luck.
Any ideas?
Wire: elegant way to stop instances looping around and filling empty slots?
Re: Wire: elegant way to stop instances looping around and filling empty slots?
It gets pretty hard that there's no concept of slice information while inside Wire
But having some luck debugging things by using the "text render", running a variable to it and seeing what shows up inside Arena
But having some luck debugging things by using the "text render", running a variable to it and seeing what shows up inside Arena

www.badideafactory.com.au // BigFknRobots
Re: Wire: elegant way to stop instances looping around and filling empty slots?
Well have a dummy slice input to test with in the future.
Try using the indices form Slice in, to Read from the controls.
--begin-wire-patch--
783.3ocqVtrahCCEF9UYjWmT4Km3jvNlVFoNKlEcVVwBShAhlfMJW5EUw69X6PIFAXQu.RDh46br8++IG7anBsRIK5pzpVzjGeCsrQuw7EbDR22ssuCMOB0oMiPhPUJy.Xz7cQG3XmvQiL4rtdHmGwRemEe.FNaRImBRsfkxWLblgT5RoY49FBa+Pz00TsnuaXnJUamPULbS2qaknIHU+lExFTD5IQcuY.X2tHzBcupzQsVVsZcGZRlYVdtpraMZBgYTfWLWovMYzTVFjCYoLLvyRShPuhlPIran.fYrLBCR4IbZhIqE0h1g0QoYhSS44oTdRrjSVFCzBbbFgJhwkEBLHSAST1kkro0pVSvtLnK9mI1mpJkZjSM0Ml6WZdwEXraH2lra+F1J+ia115pB43d8QUecczweL2t+WWUVJMy4i6yfUWEarY3u1L7i6UHCE4TEdYs9Yu4yc6goC0VsRIpsgN3rwkUajp1gBrCA4M33JElOF0.2Ad2EuIwsGOuKZct2cw7DmKRwYNOiAvMLHgBILNgQMVQ.KaZJgFC2lCw47Y2EylRlwRS3ylxm9sXY3uhmMZV2qJqrU6lekdpWM9n3GvGnXqQ3EZXyvT.H5FLbySneb+1Fz0WSYoCudpTcxUlG2c3cxls5ZgqYzXDEq0GI3n+nURa.O2H1tsRsJD6CxsR6F9rUeIYmT8A.an5KiFpZ6t67p1foImsZi7Ip17ZGejBa1CidAN5pdevw7R0658II6RkrOHEkVwl846sX5nGWrVX9uq5PM5o1mNupp2yalD3D2jjSctIvwW1MYoLSuCZoHlmvjwK3.oDDPNkBe0dG6203K6ktrNPQtLEwiJPxH9YKT57yGM.G0iiEfi4wAA3.Otj.bIdb7.bbOtz.bodbYA3x73xCvkOxEP97Tu.hmm1EP57Tt.BmmtEP17Ts.hlmlEPx7Tr.BV9EZt7ack6fKvW4fKe5iPdl1+778G9fGn8+r7YjX3mSuMNOEnwlglkPwoSIX129gMtPq+K0s9WGZP1Ha08MC5xtc+GHnecT
--end-wire-patch--
Try using the indices form Slice in, to Read from the controls.
--begin-wire-patch--
783.3ocqVtrahCCEF9UYjWmT4Km3jvNlVFoNKlEcVVwBShAhlfMJW5EUw69X6PIFAXQu.RDh46br8++IG7anBsRIK5pzpVzjGeCsrQuw7EbDR22ssuCMOB0oMiPhPUJy.Xz7cQG3XmvQiL4rtdHmGwRemEe.FNaRImBRsfkxWLblgT5RoY49FBa+Pz00TsnuaXnJUamPULbS2qaknIHU+lExFTD5IQcuY.X2tHzBcupzQsVVsZcGZRlYVdtpraMZBgYTfWLWovMYzTVFjCYoLLvyRShPuhlPIran.fYrLBCR4IbZhIqE0h1g0QoYhSS44oTdRrjSVFCzBbbFgJhwkEBLHSAST1kkro0pVSvtLnK9mI1mpJkZjSM0Ml6WZdwEXraH2lra+F1J+ia115pB43d8QUecczweL2t+WWUVJMy4i6yfUWEarY3u1L7i6UHCE4TEdYs9Yu4yc6goC0VsRIpsgN3rwkUajp1gBrCA4M33JElOF0.2Ad2EuIwsGOuKZct2cw7DmKRwYNOiAvMLHgBILNgQMVQ.KaZJgFC2lCw47Y2EylRlwRS3ylxm9sXY3uhmMZV2qJqrU6lekdpWM9n3GvGnXqQ3EZXyvT.H5FLbySneb+1Fz0WSYoCudpTcxUlG2c3cxls5ZgqYzXDEq0GI3n+nURa.O2H1tsRsJD6CxsR6F9rUeIYmT8A.an5KiFpZ6t67p1foImsZi7Ip17ZGejBa1CidAN5pdevw7R0658II6RkrOHEkVwl846sX5nGWrVX9uq5PM5o1mNupp2yalD3D2jjSctIvwW1MYoLSuCZoHlmvjwK3.oDDPNkBe0dG6203K6ktrNPQtLEwiJPxH9YKT57yGM.G0iiEfi4wAA3.Otj.bIdb7.bbOtz.bodbYA3x73xCvkOxEP97Tu.hmm1EP57Tt.BmmtEP17Ts.hlmlEPx7Tr.BV9EZt7ack6fKvW4fKe5iPdl1+778G9fGn8+r7YjX3mSuMNOEnwlglkPwoSIX129gMtPq+K0s9WGZP1Ha08MC5xtc+GHnecT
--end-wire-patch--
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Re: Wire: elegant way to stop instances looping around and filling empty slots?
ahhhhhh so creating the array first, and then iterating through it is it the secret, so it has a minimum size that is bigger than what you could address
gotcha!
gotcha!
www.badideafactory.com.au // BigFknRobots