Hello,
We have had an installer put in an ARTNET setup running 98 universes of LED tube and we are experiencing bad flickering issues. Network lines have all been tested.
Has anyone had issues running this amount of universes in Arena?
Thanks in advance
ARTnet
Re: ARTnet
There are pixel controllers out which can't handle the packet rate, especially if you send Broadcast.
Try lowering the sending Framerate in the Advanced output.
It's also possible that something sends conflicting data to the same universes. Could even be Resolume, being set to the same output Universe twice.
https://resolume.com/support/en/dmx
Try lowering the sending Framerate in the Advanced output.
It's also possible that something sends conflicting data to the same universes. Could even be Resolume, being set to the same output Universe twice.
https://resolume.com/support/en/dmx
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
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Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Re: ARTnet
Hi there,
I frequently run a setup with around 60 universes from the advanced mapping tool to ledstrips with pixelcontrollers. I only experience bad flickering when universes are somehow double-addressed (the more universes, the higher the chance you accidently make mistakes and the harder to find said mistakes)
Flickering in my experience only happens with bad networking. If hardware performance is the issue it would result in framedrop, and maybe out-of-sync individual universes.
I frequently run a setup with around 60 universes from the advanced mapping tool to ledstrips with pixelcontrollers. I only experience bad flickering when universes are somehow double-addressed (the more universes, the higher the chance you accidently make mistakes and the harder to find said mistakes)
Flickering in my experience only happens with bad networking. If hardware performance is the issue it would result in framedrop, and maybe out-of-sync individual universes.