Hi everybody,
A spur of the moment patch, Multiview!
I used the frame buffer that was posted a wile a go, and smeart it over a grid, and multiview was born
To minimise vram usage the source texture gets resize according to the grid size. So a bigger grid, lowers the vram usage. With a big buffer and small grid, this patch will eat your vram.
There is still something wrong with the scaling, when i fixed i will share it.
Or if you fix it, please share it.
Multi view Patch
Multi view Patch
- Attachments
-
Multy View.cwired
- (263.9 KiB) Downloaded 321 times
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Multy View.wire
- (323.76 KiB) Downloaded 328 times
https://get-juicebar.com/creator/tweelicht #tweelicht_visuals