Multi view Patch

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Sjan Top
Posts: 65
Joined: Mon Dec 04, 2017 14:55
Location: Nederland

Multi view Patch

Post by Sjan Top »

Hi everybody,

A spur of the moment patch, Multiview!
I used the frame buffer that was posted a wile a go, and smeart it over a grid, and multiview was born
To minimise vram usage the source texture gets resize according to the grid size. So a bigger grid, lowers the vram usage. With a big buffer and small grid, this patch will eat your vram.

There is still something wrong with the scaling, when i fixed i will share it.
Or if you fix it, please share it.
Attachments
Multy View.cwired
(263.9 KiB) Downloaded 321 times
Multy View.wire
(323.76 KiB) Downloaded 328 times
Untitled.jpg

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