I notice that when you have the BeatLooper enabled, and then trigger a cue point, the BeatLooper is disabled.
Would it be possible to set this up so that the BeatLooper remains enabled, but moves the start point of its range to the cue point that has been triggered?
For example, I might want to have a 2 beat section at the beginning repeat, and then shift to repeating a 2 beat section later on in the clip, and then back again.
Some way of sliding the BeatLooper range back and forth would be fun too.
[request] BeatLooper behavior
- gpvillamil
- Posts: 550
- Joined: Mon Apr 04, 2005 03:33
- Location: San Francisco, California
Re: [request] BeatLooper behavior
Already requested here......on the to do list apparently. This is one of the things that I miss from using Livid Union.
http://www.resolume.com/forum/viewtopic.php?f=13&t=4578
http://www.resolume.com/forum/viewtopic.php?f=13&t=4578
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