FFGL: get beats or [comp/layer/clip] timing

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Rene
Posts: 388
Joined: Wed Jun 20, 2007 11:53
Location: Vienna, Austria

FFGL: get beats or [comp/layer/clip] timing

Post by Rene »

I'm wondering if there is an undocumented way to get additional information from the FFGL host like the current BPM beat or the current timeline position of a clip playing?

For example, I want to make a strobe plugin which is bound to BPM. At the moment I think about an input parameter which gets linked to the BPM, however the user has to do this! - Is there another way to get this kind of information?

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