FFGL Trails no alpha?

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Rene
Posts: 388
Joined: Wed Jun 20, 2007 11:53
Location: Vienna, Austria

FFGL Trails no alpha?

Post by Rene »

Please, can somebody try and load a dxv2.0 encoded video (or any other video with alpha) and apply the trails effect to check if the alpha channel is preserved?

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: FFGL Trails no alpha?

Post by Joris »

Hey Rene

We tested all the effects for alpha support. Did we miss one?

Joris

Rene
Posts: 388
Joined: Wed Jun 20, 2007 11:53
Location: Vienna, Austria

Re: FFGL Trails no alpha?

Post by Rene »

I just tested with a Flash file on XP SP3 and an ATI 3600, and it seems that alpha is in general preserved.

However a moving object leaves a black "trail" even if the original trails are faded out already. In this case I would expect not only a RGB fade out, but also an alpha fade out.

I will test this with different files over the weekend...

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bart
Team Resolume
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Re: FFGL Trails no alpha?

Post by bart »

Ooewps ... I just tried and the alpha is f*cked up, darn! Daniel and Edwin are on holiday for a week so we'll fix this when they come back.

Rene
Posts: 388
Joined: Wed Jun 20, 2007 11:53
Location: Vienna, Austria

Re: FFGL Trails no alpha?

Post by Rene »

Okay, thanks Bart for checking!

drand48
Team Resolume
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Re: FFGL Trails no alpha?

Post by drand48 »

Thanks to the Iceland volcano.. the trails plugin is fixed.
To install it drag the unzipped file to the resolume/plugins/vfx folder.
cheers!
Daniel
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Rene
Posts: 388
Joined: Wed Jun 20, 2007 11:53
Location: Vienna, Austria

Re: FFGL Trails no alpha?

Post by Rene »

Thank you, Daniel!

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