Search found 10 matches
- Sun May 25, 2025 22:03
- Forum: Problems? Bugs? Solutions!
- Topic: Weird Bug with "To Texture" Node
- Replies: 4
- Views: 5404
Re: Weird Bug with "To Texture" Node
Thanks for the reply Zoltan, I don't think that would work though because I'm using the PrismaPulse patch on Juicebar, which loads clips and loops them. If the clip is a different size than the other clips I don't think it would resize since the wire patch is already set to fit the composition ...
- Fri May 09, 2025 18:05
- Forum: Problems? Bugs? Solutions!
- Topic: Weird Bug with "To Texture" Node
- Replies: 4
- Views: 5404
Re: Weird Bug with "To Texture" Node
Of course I immediately solved this with a Resize node that has fit fill stretch built in, however I'm leaving this post up because that behavior with the To Texture node still seems strange.
- Fri May 09, 2025 18:02
- Forum: Problems? Bugs? Solutions!
- Topic: Weird Bug with "To Texture" Node
- Replies: 4
- Views: 5404
Weird Bug with "To Texture" Node
Hi all,
I'm attempting to solve some issues with my video sequencing patch in Resolume Wire. For instance I want to be able to have clips fit fill or stretch to the composition in the event that there are multiple clip sizes being used, but when I use the to texture node to try and render my clip ...
I'm attempting to solve some issues with my video sequencing patch in Resolume Wire. For instance I want to be able to have clips fit fill or stretch to the composition in the event that there are multiple clip sizes being used, but when I use the to texture node to try and render my clip ...
- Tue Apr 22, 2025 15:17
- Forum: Problems? Bugs? Solutions!
- Topic: APC40 MKII Color Pads
- Replies: 1
- Views: 6462
Re: APC40 MKII Color Pads
Okay I just had a healthy dose of RTFM and I now see that this is all intended behavior and all I had to do was assign the on state to the same colour as the off state since that clip remains active. Read your manuals folks, lest you wind up like me making pointless forum posts.. 

- Mon Apr 21, 2025 02:07
- Forum: Wire Wire, Pants on Fire!
- Topic: Need Advice - Building a Clip Sequencer using OSC Data
- Replies: 7
- Views: 25055
Re: Need Advice - Building a Clip Sequencer using OSC Data
I guess it's worth noting that I completed the patch, it's listed in Juicebar as PrismaPulse. I recently added feedback as a sequence-able effect. If anyone discovers any issues, please don't hesitate to reach out.
- Sun Apr 20, 2025 20:45
- Forum: Problems? Bugs? Solutions!
- Topic: APC40 MKII Color Pads
- Replies: 1
- Views: 6462
APC40 MKII Color Pads
Hey all,
I just received a new APC40 MKII and while mapping I realized that when clips are activated they change the associated pad color to orange and I understand why that's helpful.
My problem comes in with the wire patch I built that remains active between multiple triggers that happen inside ...
I just received a new APC40 MKII and while mapping I realized that when clips are activated they change the associated pad color to orange and I understand why that's helpful.
My problem comes in with the wire patch I built that remains active between multiple triggers that happen inside ...
- Sat Feb 22, 2025 21:03
- Forum: Wire Wire, Pants on Fire!
- Topic: Need Advice - Building a Clip Sequencer using OSC Data
- Replies: 7
- Views: 25055
Re: Need Advice - Building a Clip Sequencer using OSC Data
That was helpful, tijnisfijn. I ended up going a different route so triggers wouldn't get skipped at higher tempos but it gave me a jumping off point.
As a function of the sequencer I'm trying to figure out how I can update my trig on and offs in real time with a randomizer that sends each trigger ...
As a function of the sequencer I'm trying to figure out how I can update my trig on and offs in real time with a randomizer that sends each trigger ...
- Thu Feb 13, 2025 20:08
- Forum: Wire Wire, Pants on Fire!
- Topic: Need Advice - Building a Clip Sequencer using OSC Data
- Replies: 7
- Views: 25055
Re: Need Advice - Building a Clip Sequencer using OSC Data
Ahhh choosing a category was what I was missing, thank you!
Definitely some tweaking to be done, but the patch is in a near finished state.
A couple (possibly) final questions for you.. is it possible to use video effects in place of clips? There's no Effect In node so would that mean I'd need to ...
Definitely some tweaking to be done, but the patch is in a near finished state.
A couple (possibly) final questions for you.. is it possible to use video effects in place of clips? There's no Effect In node so would that mean I'd need to ...
- Mon Feb 10, 2025 18:55
- Forum: Wire Wire, Pants on Fire!
- Topic: Need Advice - Building a Clip Sequencer using OSC Data
- Replies: 7
- Views: 25055
Re: Need Advice - Building a Clip Sequencer using OSC Data
That's great to know and makes this patch way easier to put together. I think I had misinterpreted the use of the Video In node.
Just so I know I have it right, I would connect the output of Video In to the input of my Video player nodes which I could then drop clips into?
I don't currently have a ...
Just so I know I have it right, I would connect the output of Video In to the input of my Video player nodes which I could then drop clips into?
I don't currently have a ...
- Sun Feb 09, 2025 20:22
- Forum: Wire Wire, Pants on Fire!
- Topic: Need Advice - Building a Clip Sequencer using OSC Data
- Replies: 7
- Views: 25055
Need Advice - Building a Clip Sequencer using OSC Data
Hey Folks,
I'm attempting to build a clip sequencing patch that will allow me to assign a clip to one of 16 steps. So far I've built the sequencer and it activates triggers 1-16 and then resets back to 1. Each of those triggers can be toggled on and off and the speed is adjustable.
In the finished ...
I'm attempting to build a clip sequencing patch that will allow me to assign a clip to one of 16 steps. So far I've built the sequencer and it activates triggers 1-16 and then resets back to 1. Each of those triggers can be toggled on and off and the speed is adjustable.
In the finished ...