However from looking around the repo, I cannot figure out how to use it.
I was able to get a parameter here:
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std::shared_ptr< ffglqs::ParamFFT > audiofft;
AddParam( audiofft = ffglqs::ParamFFT::Create("AudioFFT"));
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this->audioParams[ audiofft ].GetBass()
audiofft->fftData[ 50 ]
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uniform float AudioFFT[2048];
I see my plugin & parameter in Resolume and I'm pretty sure that part is configured right - tried with both Composition and External audio. Just feeling pretty lost with the c++ side of things and haven't found any info when I search. Any help would be appreciated!