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Avenue & Arena Wire

    Resolume Video Training

    We took the secret tips and tricks of the best professional VJs and poured their years of experience into 2 hours of in-depth, practical video training. This is not a boring this-button-does-that classroom. It’s a practical course that demonstrates the art behind the technicalities. It’s focused on creating a balanced, visually pleasing output while helping you become an efficient VJ that will be ready to take on any live situation.

    We show you how you can make your compositions look slick and balanced, how to plan your performance and organize your content for long shows and how to set up your MIDI controller so you can get into a good flow; ideas to help unlock your creativity as a VJ.

    1. Basics

    This chapter covers the essentials for running a show. Load your content, apply effects and play it on your projector.

    It also covers basic Resolume terminology and workflow that is used throughout the other chapters.

    • 1.1. Loading Content
    • 1.2. Triggering a Clip
    • 1.3. Layer Opacity & Ejecting a Clip
    • 1.4. Apply an Effect
    • 1.5. Output
    • 1.6. Resolution

    2. Compositing

    VJ'ing is more than throwing some clips on top each other. A good VJ thinks about where to place content and how to blend it into the overall composition.

    This way, you can completely change the impact of your output and keep your composition balanced.

    • 2.1. Composition
    • 2.2. Alignment
    • 2.3. Layer Structure
    • 2.4. Blending
    • 2.5. Basic Layered Composition
    • 2.6. Transformation
    • 2.7. Symmetry
    • 2.8. Positive & Negative Space
    • 2.9. Generative Content

    3. Color

    Color is one of the basic elements of visual art. This chapter explains the different ways Resolume can handle color and covers some pro tips and tricks to keep your color schemes tight and on point.

    • 3.1. Contrast
    • 3.2. Color Picker and HSB
    • 3.3. RGBA, Additive, Subtractive
    • 3.4. Uniformity
    • 3.5. Color Schemes

    4. Rhythm

    If you can count to 4, you can match visuals to music.

    Music is all about rhythm. This chapter covers all the different ways you can melt the rhythm of the music and your visuals together into one beautiful unified beat.

    • 4.1. Video Playback
    • 4.2. BPM Sync
    • 4.3. Quantization
    • 4.4. Parameter Animation
    • 4.5. Audio Reactive
    • 4.6. Visual Chords
    • 4.7. Accents

    5. Performance

    So after you have all your content and effects set up just the way you want them, how to keep it fresh for the whole night?

    This chapter shows you how to use decks to organise your content and set up your compositions to have quick access to what you need, exactly when you need it.

    • 5.1. Preparing a Composition
    • 5.2. Organizing Content
    • 5.3. Show Specific Preparation
    • 5.4. Keeping Overview

    6. External Control

    Step beyond the mouse and take control via Midi, OSC and SMPTE.

    • 6.1. Keyboard Shortcuts
    • 6.2. MIDI Controllers
    • 6.3. MIDI Button States
    • 6.4. OSC Controllers
    • 6.5. Show Synchronization via SMPTE
    • 6.6. Examples

    7. Projection Mapping

    Projection mapping itself is not hard. It's basically digital tracing. This chapter focuses on how you can use input mapping to make your setup easier and quicker.

    • 7.1. Input Mapping
    • 7.2. Structure Mapping
    • 7.3. LED Stage Mapping

    Wire Video Training

    Did you ever want to make your own effects, sources, transitions, blend modes and tools for Arena and Avenue? Then Wire is your best bet to make this a reality. But it can be hard to learn a new software package, let alone a programming language.

    For this we have created the Wire Video Training. This training will take you from the very basics all the way to the advanced features. Consisting of neatly organized laidback video tutorials, we’ll cover everything. Aimed at VJ’s who have never written a line of code in their lives, you’ll be making slick visuals and effects really soon.

    Note that this course is to be used in conjunction with our articles and the built-in tutorials in Wire. At the end of each video you might be instructed to read, make or play with certain features before moving on.

    Also note that this course is continuously being updated as new features are added.

    1. Basics

    This chapter covers the essentials of working with Wire. You will learn how to work with the interface, explore different data types and how to integrate Wire into Arena and Avenue. By the end of this chapter you will be able to make sources and generative content that will blow your audience away.

    • 1.1. Welcome to Wire
    • 1.2. Node
    • 1.3. Shapes
    • 1.4. Floats
    • 1.5. Booleans
    • 1.6. Triggers
    • 1.7. Textures
    • 1.8. Logic
    • 1.9. Switches
    • 1.10. Integration
    • 1.11. Randomness

    2. Instancing

    This chapter is the starting point to learn one of Wire's most powerful tools: instancing. You'll go from controlling a few paramaters and shapes to controlling hunderds at once! Use these video's combined with instancing course that is already built-in Wire to achieve instancing greatness.

    • 2.1. Instancing
    • 2.2. Pattern
    • 2.3. Read and Write
    • 2.4. Collections
    • 2.5. Math and Logic
    • 2.6. Circulate
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