After having read all the forum i still have some basic question about loading shaders on osx after quartz's death:
Is it available a ffgl plugin (shaderloader?) that can load .fs or .txt directly on osx resolume?
Has someone compiled it and shared?
VDMX can now easily play .fs files easily draggin in. Will resolume do the same?
Is it possible compile an .bundle generators or filters plugin ?
If yes, please can someone kindly tell me where and how?
Is there anyone that could use ShaderMaker to compile this effect for me?
I have tried doing it but it always fail, and my skills in programming is not that great.
I really would appreciate the help and could pay a little for the effort. Thanks for the help
void main(void)
{
// the output vertex postion to the input vertex position
// transformed by the current ModelViewProjection matrix
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
// assign our varying texture coordinates to the
// input texture coordinate values transformed
// by the appropriate texture matrix. This is
// necessary for rectangular and flipped textures
texcoord0 = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0);
texcoord1 = vec2(gl_TextureMatrix[1] * gl_MultiTexCoord1);
}
]]>
</program>
<program name="fp" type="fragment">
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