Hi everyone,
I want to set up a behavior in Resolume Arena where:
Press a key once → the Step goes from 0 to 0.25.
Press it a second time → the Step goes from 0.25 to 0.5.
Press it a third time → 0.5 to 0.75.
Press it a fourth time → 0.75 to 1, then it resets back to 0 on the next press.
Is there a built-in way in Arena to achieve this, or do I need to use a module/patch?
Thanks in advance for any guidance!
			
			
									
									
						How to Step Through a Clip from 0 to 1 in Increments with a Single Key in Resolume Arena
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				CumHunterz
- Posts: 2
- Joined: Mon Oct 27, 2025 01:29
Re: How to Step Through a Clip from 0 to 1 in Increments with a Single Key in Resolume Arena
What's the "Step"? 
does it jump or does the clip play from 0.5 to 0.75?
Cue points don't work for this with 4 keys?
https://resolume.com/support/en/video?h ... cue-points
			
			
									
									does it jump or does the clip play from 0.5 to 0.75?
Cue points don't work for this with 4 keys?
https://resolume.com/support/en/video?h ... cue-points
Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
						Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
- 
				
				CumHunterz
- Posts: 2
- Joined: Mon Oct 27, 2025 01:29
Re: How to Step Through a Clip from 0 to 1 in Increments with a Single Key in Resolume Arena
I described it incorrectly before.Zoltán wrote: Tue Oct 28, 2025 15:10 What's the "Step"?
does it jump or does the clip play from 0.5 to 0.75?
Cue points don't work for this with 4 keys?
https://resolume.com/support/en/video?h ... cue-points
By “Step,” I actually mean the timeline position of the clip.
What I want to do is bind multiple Cue Points to a single key,
so that every time I press that key, it jumps to the next Cue,
and after reaching the last one, it loops back to the first Cue.
Is that possible in Resolume Arena?
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				tijnisfijn
- Team Resolume
- Posts: 349
- Joined: Fri Dec 06, 2019 00:01
Re: How to Step Through a Clip from 0 to 1 in Increments with a Single Key in Resolume Arena
What you're describing isn’t directly possible with a single clip and a single keybinding in Resolume as it is now. But there is a solid workaround!
You can achieve this "step-through" behavior by using multiple clips, each trimmed to play one segment of the full clip (e.g., 0–0.25, 0.25–0.5, etc.).
Just follow these steps:
1 - Duplicate the same clip 4 times into the same layer. For each copy, set the In/Out points so that:
Clip 1 plays from 0%–25%
Clip 2 from 25%–50%
Clip 3 from 50%–75%
Clip 4 from 75%–100%
2 - Set each clip to “Play Once and Clear” or “Play Once and Hold” depending on your preference.
3 - Then assign the “Next Clip in Layer” action to a single key or button 4 - Each time you hit the key, Resolume will launch the next clip in that layer — and when it gets to the end, it loops back to the first.
It’s not fully dynamic like a cue-based timeline stepper, but it does give you that controlled, linear progression across button presses. If you want to get fancier or dynamic with timing and looping logic, you could dive into Wire, but for most live use cases this trick does the job!
Hope that helps!
			
			
									
									
						You can achieve this "step-through" behavior by using multiple clips, each trimmed to play one segment of the full clip (e.g., 0–0.25, 0.25–0.5, etc.).
Just follow these steps:
1 - Duplicate the same clip 4 times into the same layer. For each copy, set the In/Out points so that:
Clip 1 plays from 0%–25%
Clip 2 from 25%–50%
Clip 3 from 50%–75%
Clip 4 from 75%–100%
2 - Set each clip to “Play Once and Clear” or “Play Once and Hold” depending on your preference.
3 - Then assign the “Next Clip in Layer” action to a single key or button 4 - Each time you hit the key, Resolume will launch the next clip in that layer — and when it gets to the end, it loops back to the first.
It’s not fully dynamic like a cue-based timeline stepper, but it does give you that controlled, linear progression across button presses. If you want to get fancier or dynamic with timing and looping logic, you could dive into Wire, but for most live use cases this trick does the job!
Hope that helps!
