Hey,
when I set a clip to any of the FFT Audio options it won't let me set the inpoint as longs as the value is at zero. It's working fine in Avenue 3.
FFT Audio > set inpoint
- Tschoepler
- Posts: 467
- Joined: Fri Mar 13, 2009 04:26
FFT Audio > set inpoint
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Re: FFT Audio > set inpoint
Ticket made. Thanks for the find!
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- Team Resolume
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Re: FFT Audio > set inpoint
Hi Tschoepler,
I'm having some trouble reproducing your bug. I'm running the current development build of Resolume Arena.
What i do is the following:
-Make sure nothing is playing
-Select video-only clip
-Link opacity to clip-fft. Value is zero.
I can still move the in-point. It can be a bit hard to get hold of the handle though..
Could you tell me the steps you take to reproduce the problem?
Cheers,
Tim
I'm having some trouble reproducing your bug. I'm running the current development build of Resolume Arena.
What i do is the following:
-Make sure nothing is playing
-Select video-only clip
-Link opacity to clip-fft. Value is zero.
I can still move the in-point. It can be a bit hard to get hold of the handle though..
Could you tell me the steps you take to reproduce the problem?
Cheers,
Tim
Re: FFT Audio > set inpoint
Can't recreate this is in beta 2 either, only in beta 1. I guess you can close the ticket then 

- Tschoepler
- Posts: 467
- Joined: Fri Mar 13, 2009 04:26
Re: FFT Audio > set inpoint
While the rest of this bug may be handled... what exactly is the *trick* to grabbing the in-out handles at the end of *any* Resolume slider (both in versions 3 and 4).
Sometimes it takes some pixel level click adjustments to grab them... I've had times that I have to click 10-12 times to find "just the right spot" to grab. Extremely annoying, and I would consider it a major bug which is throughout the entire interface. Sliders don't work properly, in all cases.
Sometimes it takes some pixel level click adjustments to grab them... I've had times that I have to click 10-12 times to find "just the right spot" to grab. Extremely annoying, and I would consider it a major bug which is throughout the entire interface. Sliders don't work properly, in all cases.
- Tschoepler
- Posts: 467
- Joined: Fri Mar 13, 2009 04:26
Re: FFT Audio > set inpoint
I agree partly: it is a bit tedious sometimes. If it was possible to give the in-end-points a larger "action area" would be great. Because I rarely need to grab the timeline indicator, do I? And that's my my mouse pointer usually snaps to. Which can even be dangerous in a live situation.
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Re: FFT Audio > set inpoint
you can set the trigger mode to timeline and play it (very slow)... then set inpoints with assigned keys "i" and "o".
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- Tschoepler
- Posts: 467
- Joined: Fri Mar 13, 2009 04:26
Re: FFT Audio > set inpoint
Ok, i think i was a bit fast on this. The in and out points snap to my mouse when i click on the bar in between the two. When i click just above the bar the pointer snaps to the point-in-time indicator. It does so in avenue 3, too. I think this feature came with one of the updates. But who cares, i like it 

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- Team Resolume
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Re: FFT Audio > set inpoint
I'm glad you like it 
