The new FFGL Triangle MX mixer creates a diagonal lines, from all corners on all content after it's been invoked once. The diagonal persists even when a new blending mode is chosen and is even present in the clip thumbnails when adding new clips. It is especially visible when using solid colours but happens on all content thereafter. The diagonal line is removed when the plugin is removed and returns when the plugin is reinstalled and invoked once. On clip where there are no effects the diagonal lines are not visible but cross fading between two such clips shows the lines during the fade.
That being said, there's plenty of potential in this plugin for a variety of effects (with triangles of course).
That's my experience anyway, on Win 7 and Geforce GTX 570 (driver 9.18.13.2049)
Triangle MX diagonal lines
Re: Triangle MX diagonal lines
I don't know how well Oleg follows these forums, it's probably best to contact him directly via the contact address on the github: https://github.com/OlegPotiy
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- Posts: 5
- Joined: Thu Mar 06, 2014 21:02
Re: Triangle MX diagonal lines
Fixed.
Update is available here https://github.com/OlegPotiy/FFGLTriang ... aster/Bins and here https://drive.google.com/folderview?id= ... lRzNU9Ib1k.
It seems like using glHints GL_POINT_SMOOTH, GL_LINE_SMOOTH, GL_POLYGON_SMOOTH is too much for modern NVidia's.
Thanks for issue report!
Update is available here https://github.com/OlegPotiy/FFGLTriang ... aster/Bins and here https://drive.google.com/folderview?id= ... lRzNU9Ib1k.
It seems like using glHints GL_POINT_SMOOTH, GL_LINE_SMOOTH, GL_POLYGON_SMOOTH is too much for modern NVidia's.
Thanks for issue report!