Triangle MX diagonal lines

Post your questions here and we'll all try to help.
Post Reply
Sadler
Posts: 240
Joined: Tue Sep 20, 2011 23:55

Triangle MX diagonal lines

Post by Sadler »

The new FFGL Triangle MX mixer creates a diagonal lines, from all corners on all content after it's been invoked once. The diagonal persists even when a new blending mode is chosen and is even present in the clip thumbnails when adding new clips. It is especially visible when using solid colours but happens on all content thereafter. The diagonal line is removed when the plugin is removed and returns when the plugin is reinstalled and invoked once. On clip where there are no effects the diagonal lines are not visible but cross fading between two such clips shows the lines during the fade.

That being said, there's plenty of potential in this plugin for a variety of effects (with triangles of course).

That's my experience anyway, on Win 7 and Geforce GTX 570 (driver 9.18.13.2049)

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: Triangle MX diagonal lines

Post by Joris »

I don't know how well Oleg follows these forums, it's probably best to contact him directly via the contact address on the github: https://github.com/OlegPotiy

oleg.potiy
Posts: 5
Joined: Thu Mar 06, 2014 21:02

Re: Triangle MX diagonal lines

Post by oleg.potiy »

Fixed.
Update is available here https://github.com/OlegPotiy/FFGLTriang ... aster/Bins and here https://drive.google.com/folderview?id= ... lRzNU9Ib1k.

It seems like using glHints GL_POINT_SMOOTH, GL_LINE_SMOOTH, GL_POLYGON_SMOOTH is too much for modern NVidia's.

Thanks for issue report!

Post Reply