Good afternoon. i'm behind the idea of a RGB mask based mixer. I have a working patch in wire, that takes 4 inputs ( 3 sources and a control texture) and masks layer 1 with the control´s Red, layer 2 with control's Green, and layer 3 with control's Blue. It then performs an additive mix of the 3 inputs.
I have this working on wire, but i'm trying to make it a compiled patch that can be used as a Blend mode.
i tried splitting the patch in 3 different ones ( something like "onlyRed", "onlyGreen", and "onlyBlue", so as to mask from a 4th control layer with that criteria) but cannot find the way to make it able to select a certain input layer (aside from a spout input) , nor select the self layer's texture as source.
Any help on this? thanks!