Dancing Line Patch

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moldybeats
Posts: 8
Joined: Wed Jan 04, 2023 04:14

Dancing Line Patch

Post by moldybeats »

This is a pretty simple line that dances around in response to the FFT. It's part of a bigger thing I'm working on that I decided to break off into its own patch, but I like some of the effects I can get running multiple instances layered over top of eachother. Thought someone might find it useful.
LineDancer1Screenshot.png
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LineDancer1.wire
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Christoph
Posts: 161
Joined: Wed Jun 02, 2010 09:58

Re: Dancing Line Patch

Post by Christoph »

Nice one, thanks for sharing!

tijnisfijn
Team Resolume
Posts: 299
Joined: Fri Dec 06, 2019 00:01

Re: Dancing Line Patch

Post by tijnisfijn »

yes thx... very nice...
speakers.gif
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moldybeats
Posts: 8
Joined: Wed Jan 04, 2023 04:14

Re: Dancing Line Patch

Post by moldybeats »

In the interest of improving this patch, I was wondering if anyone knew a way to clean up the "LineSegmentPos" section in the middle. Right now it reads 11 samples from the FFT and uses those to generate Y-coordinates for 11 "anchor points", then it generates hundreds of Y-coordinates between each anchor point on a curve. To do this, I'm using 1 Map node per pair of anchor points: ie. map a curve from anchor point 0 to anchor point 1, map a curve from anchor point 1 to anchor point 2, etc.

Is there a better way to do this that doesn't involve a fixed number of Map nodes? In my mind this would be something like a node that takes in a collection and outputs a larger collection, which is generated by interpolating between values in the original collection using some function. Or maybe I'm way off.

If anyone has any suggestions, let me know. Removing the fixed number of Map nodes would make it much easier to test with different numbers of anchor points.

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bennoH.
Posts: 12
Joined: Mon Apr 10, 2023 17:57
Location: Switzerland

Re: Dancing Line Patch

Post by bennoH. »

moldybeats wrote: Wed Sep 11, 2024 03:21 This is a pretty simple line that dances around in response to the FFT. It's part of a bigger thing I'm working on that I decided to break off into its own patch, but I like some of the effects I can get running multiple instances layered over top of eachother. Thought someone might find it useful.

LineDancer1Screenshot.png
Thank you mutch for sharing it, I DL & testing it, but the pict looks cool
With best gretings from Switzerland by bennoH.

jimib007
Posts: 14
Joined: Tue Feb 14, 2017 22:06

Re: Dancing Line Patch

Post by jimib007 »

Hi,

It didn't work for me in Wire or Arena (after compiling) other FFT reactive things work fine in Arena.
Am I doing something wrong in wire? > Version 7.22.3

JIM
Jim Branstetter
Alienware M17 R4 RTX 3070 Windoze 11

Christoph
Posts: 161
Joined: Wed Jun 02, 2010 09:58

Re: Dancing Line Patch

Post by Christoph »

In Wire this currently won't show any movement because there is no audio input.

In Arena you have to select the correct FFT source in the clip-panel, if you select 'Composition' there needs to be some audio playing in your composition, for 'Local' there needs to be an audio clip on your clip with that patch and for 'External' you need to have an external audio FFT source set up in the audio preferences.
Screenshot 2025-01-30 113350.png
Screenshot 2025-01-30 113350.png (14.16 KiB) Viewed 14576 times

jimib007
Posts: 14
Joined: Tue Feb 14, 2017 22:06

Re: Dancing Line Patch

Post by jimib007 »

It seems that I compiled it as an effect, and it worked fine when compiled as source
Jim Branstetter
Alienware M17 R4 RTX 3070 Windoze 11

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