So I've got a couple of fixtures which have what I'm guessing is an unconventional DMX channel layout.
Here's a link to it: https://imgur.com/a/Gkl4KT8
I've tried to recreate these fixtures in the Fixture Editor of Arena 6 and I can't figure out how to do it.
There are parameters in this configuration that are interspersed with the RGB elements and if I was able to add more than one pixel block it'd be pretty straightforward to do this.
[Fixture Editor] Support for more than one DMX pixel block
-
- Posts: 1
- Joined: Wed Apr 04, 2018 21:02
Re: [Fixture Editor] Support for more than one DMX pixel block
+1
Would love to be able to add more than 1 pixel block per fixture.
For now, it's a pain, but you can create a fixture for each instance and then add a group of fixtures into the ASS.
Would love to be able to add more than 1 pixel block per fixture.
For now, it's a pain, but you can create a fixture for each instance and then add a group of fixtures into the ASS.
Re: [Fixture Editor] Support for more than one DMX pixel block
+1
#5867 in the features bucket
#5867 in the features bucket

Software developer, Sound Engineer,
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
Control Your show with ”Enter” - multiple Resolume servers at once - SMPTE/MTC column launch
try for free: http://programs.palffyzoltan.hu
-
- Posts: 32
- Joined: Wed Apr 15, 2015 17:02
Re: [Fixture Editor] Support for more than one DMX pixel block
Is there any update on this? Being able to have multiple pixel blocks within a single fixture? Would be really useful for modern multi-cell fixtures where you have more control per cell than just RGB (e.g. dimmer, strobe, CCT etc...) and you need control channels between each cell. Currently patching individual cells is really annoying, and there's definitely scenarios where I would have loved to be able to spaff video content out from resolume, but having to patch hundreds of cells (even using duplicate) is incredibly tiresome.
Or maybe a better way would be to have "pixel blocks" within a fixture, where the block would be the full repeating channel layout (RGB Dim Strobe macro) with a number if instances for how many times it is used. You would add these to the fixture to create the full dmx map and be able to add 'global' control channels in the way you can currently add control channels around the pixel block.
If that makes sense.
Or maybe a better way would be to have "pixel blocks" within a fixture, where the block would be the full repeating channel layout (RGB Dim Strobe macro) with a number if instances for how many times it is used. You would add these to the fixture to create the full dmx map and be able to add 'global' control channels in the way you can currently add control channels around the pixel block.
If that makes sense.
Re: [Fixture Editor] Support for more than one DMX pixel block
I'm not sure how much this is actually a feature request vs a bug report but here it goes. I have a fixture where one of the DMX channels has a data value which is a string with special characters like 't', 'n', 'r'. These characters are interpreted by Resolume as control values causing unexpected behavior such as flickering or turning off all pixels in the fixture. Is there any way to escape these characters without having to modify the DMX address?
-
- Posts: 32
- Joined: Wed Apr 15, 2015 17:02
Re: [Fixture Editor] Support for more than one DMX pixel block
Can you link to the dmx chart of the fixture in question? You probably just need to set the default value in the fixture in resolume. You can always not send data from resolume on those channels (but that will default to a zero value in the actual dmx signal).fhughes wrote: Tue Aug 08, 2023 04:35 I have a fixture where one of the DMX channels has a data value which is a string with special characters like 't', 'n', 'r'. These characters are interpreted by Resolume as control values causing unexpected behavior such as flickering or turning off all pixels in the fixture. Is there any way to escape these characters without having to modify the DMX address?
-
- Posts: 18
- Joined: Mon May 06, 2024 02:08
Re: [Fixture Editor] Support for more than one DMX pixel block
I came here to ask for this, I see that other people want the same thing. Currently, when I patch a fixture that has a bunch of different parameters I end up making 2 or even 3 fixtures and carefully setting their DMX channel start numbering to make sure they are contiguous. This works, but it's a huge pain. As a practical example, I have an LED bar that uses 3 fixtures in Resolume right now:
In an ideal world, I would love for a single fixture to be able to have arbitrary numbers of manual sliders and pixel samplers so we can drive some parameters with Resolume tools and have others explicitly pixel mapped using whatever combination of Luma, RGB, RGBW, etc., each with a manual override so we can quickly test and diagnose issues.
- ch1-9: Luma samplers for controls like dimmer, strobe, pan, zoom
- ch10-22: RGBW samplers for main LED colors
- ch23-32 Luma samplers for additional LED controls (patterns, strobing, etc.)
In an ideal world, I would love for a single fixture to be able to have arbitrary numbers of manual sliders and pixel samplers so we can drive some parameters with Resolume tools and have others explicitly pixel mapped using whatever combination of Luma, RGB, RGBW, etc., each with a manual override so we can quickly test and diagnose issues.