Resolume 7.14.0 Released | NDI Improvements, Grid Cloner, Attribute Flow, 2D Meshes, Vulkan 🖖 Alley

It's been a while since you last heard from us because 7.14 is one of the biggest updates in a long time. 7.14 improves NDI network streaming and adds a spanking new Grid Cloner effect for Arena & Avenue. Wire gets an all new Attribute Flow & 2D Meshes so you can create very fast cloners yourself. Alley has a completely rewritten rendering and video playback engine using Vulkan instead of OpenGL. And 7.14 also contains tons of bug fixes for all Resolume products. The fix list can be found below, but we had to trim it a bit as over 300 issues are solved in this release.



Arena & Avenue

NDI Improvements
We fixed a handful of NDI bugs, updated to the latest 5.5 SDK, optimized the formats to YUV instead of RGB so it's now faster and uses less network bandwidth. Made alpha output optional and NDI outputs are now identified to run at the composition frame rate.

Grid Cloner
The Linear Cloner and Radial cloner got a new sibling called the Grid Cloner. The Grid Cloner has some cool shifting parameters, so make sure to give it a try. It's made in Wire of course so you can also clone this cloner to make your own cloner :clown:



Wire

Attribute Flow
There’s a new flow in town! Attribute flow has joined signal and event flow and is indicated by a diamond-shaped inlet/outlet. Attribute flow allows you to change the attributes on nodes. Which means you can dynamically change the size of nodes like Linear, Sequence, Random, Buffer and Expand. This is a huge update to Wire and will make patches much more scalable. Make sure to check out the Attribute Flow example in Wire.



2D Meshes
Say hi to 2D meshes! Hi 2D Meshes! Meshes allow you to project a material onto geometry. This opens up the doors to custom cloners, insane repeat effects, rudimentary particle systems and funky pattern generators.

The 2D update introduces a lot of new types like Geometry2D, Camera2D, Material, Mesh2D, Transform2D and Box2D. Learn all about them in the brand new Mesh2D example in Wire. The introduction of Camera 2D also updates the Shape Render to include a camera inlet.



Translation & Rotation Flip
Previously, entering a negative Y value in a Transform or Move node moved a shape up, but this is not how most other software works, and it makes more sense to move an object down when entering a negative value. So we changed this to follow industry standard and common sense, entering a negative Y value now moved objects down in Wire. When loading an older patch we convert the patch and possibly insert a node or two automatically to make sure your older patches still work as expected. Rotation is now also going in the other direction, so a negative value is now rotating clockwise, this follows the industry standard for a right-handed coordinate system.

Choice In Deprecation & Suffixes
This update deprecates two nodes: Choice In and Pack. Deprecation means that the nodes still work, but cannot be created anymore.

The Choice In node is no longer needed as the Int In node now can function as a Choice In node. By adding option counts you can create button and drop-down menus like the Choice In node did. But the Int In is much more flexible in the values that can be assigned to the options and the UI is much cleaner.

Float and Texture Constructors & Convertors
As stated in the previous bit, we are also deprecating the Pack node. We found that many new users found the Pack node confusing and as we are introducing new types the Pack node required a lot of maintenance.

Therefore we are moving to a more logical system of constructors and convertors. Nodes like Float2, Float3, Float4 and Texture allow you to construct that type out of smaller types and essentially replace the Pack node’s functionality. The to float2, to float3, to float4 and to texture nodes allow you to convert one type to another. This change might be a tad bit confusing for early adopters, but in our experience this workflow makes more sense and is much easier to teach to new users.

Alley

Bye Bye OpenGL, Hello 🖖 Vulkan
We are transitioning away from OpenGL to Vulkan which is a much newer cross-platform graphics API. Our first major step is now done. Alley runs entirely in Vulkan and does not use OpenGL anymore. Alley now converts video faster, has much improved H.264 playback and can now also output to Syphon or Spout.

Avenue & Arena 7.14.2 Fix List
- #18980 Firewire capture devices not recognized when plugged in while Arena is running on macOS
- #19073 Random parameter animation not animating when speed = 0
- #19080 Triggering this patch in Arena causes a crash often
- #19097 Wire transition not working correctly with transparency
- #19114 Blackmagic Decklink Quad output can mix up color channels

Avenue & Arena 7.14.1 Fix List
- #19042 Arena crashes when slice is dropped on this source patch

Avenue & Arena 7.14.0 Fix List
- #14243 A(+V) clips sometimes don't play part of the audio
- #13806 Scrubbing AV timeline with midi or OSC, audio position is not updated
- #18736 Crash selecting DMX fixture while editing the name of another one
- #18584 Crash changing shortcut range and selecting another shortcut
- #17969 Check for updates can crash Resolume on M1
- #9642 NDI output frame rate is hard coded to 60 fps
- #16985 NDI output FPS can fall with a high refresh display
- #16953 Acuarala now runs on system time instead of transport time
- #18174 NDI PTZ off by default
- #15300 Fixed a crash that happened while registering on old drivers and unsupported GPU’s
- #17332 Windows 11 is not identified properly in the logs
- #17921 UI actions are blocked during transition with many clip slots, and API enabled
- #18152 Skip effects when parameters are at default state
- #18520 Snapshot adheres to the composition settings
- #18379 mjpeg with weird resolutions play with colors shifted
- #18980 AVFoundation capture devices not recognized when plugged in while Arena is running

Wire 7.14.2 Fix List
- #19066 XY Oscilloscope throws openGL errors in 7.14.1
- #19121 Within/Outside node show OpenGL errors single channel textures
- #19099 Mesh 2D Node should follow the input's instance count

Wire 7.14.0 Fix List
- #16381 Add the ability to rename input params/nodes in the Dashboard
- #16786 Add “No Repeat” mode to Shuffle node.
- #16878 Crash on close cleaning up Composition Wire effects with slices in them
- #17213 Add a Change Case node to change the case of strings
- #17216 Deprecate Choice in and migrate to Int In
- #17228 Change resolution to work with absolute and relative systems
- #17405 Threshold node: Transparency of Color inlets is ignored
- #17488 Set constants like Pi, Tau and Euler to Attribute Flow
- #17614 Replace feedback scanner with slit scanner example
- #17851 Allow Step and Smooth Step node to be instanced
- #17862 Float2/3/4 constructor nodes
- #17863 Texture constructor node
- #17864 Deprecate Pack and migrate to Float2/3/4 and Texture nodes
- #17874 Expose Instance count for Random node as attribute
- #17901 Modify Wire Patch folders on save
- #17981 Allow Cross Product and Dot Product to be instanced.
- #17984 Add clock to Wire test card
- #18034 Resolution of Video Mixer gets reset to Patch Resolution
- #18084 Add suffixes to input nodes.
- #18150 Allow the instancing of Video Generators
- #18184 Hitting enter while inputting a string or value should not trigger the transport
- #18275 Text render spacing should keep center character at the same position
- #18284 Crop positions move off center with custom resolutions
- #18323 Timeline is suggested but can't connect
- #18324 Give the Round node the ability to handle Textures
- #18344 Limit Change Buffer & Ring Buffer sizes to prevent freezing
- #18430 Give the Span node the ability to handle Textures
- #16845 Reverse with Events, sends the event on all channels
- #18386 Rectangle with Size 1 should be half the width as a circle with Radius 1
- #16846 Replacing Switch with Gate can cause a crash

Alley Fix List
- #17421 Alley conversion presets missing on Windows
- #13525 Alley download speed drops sometimes
- #18194 Alley stops working when machine goes into sleep
- #18361 Command + Q no worky to exit Alley

New footage! 🔮 🎛️ ✏️

Today's a good day to gather your StoneEnergy and go manifest your ideal life. Good vibes only!
TechnoTrip takes us on a journey through the dark and gloomy underground where only the best parties are taking place. And Primal Eyes is back after a long time with a new analog pack IsoBlocks made using the isometric pencil drawing technique.

StoneEnergy by Vibes VJ


TechnoTrip by MIKVIZ


IsoBlocks by Primal Eyes

New footage!💧🧪🧘🏽

We welcome to the label REELTIME.GRAPHICS. They are a visual production platform dedicated to the art of loop and the use of real-time engines. Their first release LiquidChaos is a pack of full screen fluid animations with a metallic finish like a limousine.

NeonTak is a collaborative pack between Lior Sadeh and VJ Danny Malinkewicz and we like it 'cause we can almost hear these loops.

Shiva is the god of death, destruction and regeneration and is celebrated in February by the people of India. VersaTale prepared a series of renders for this date.

LiquidChaos by REELTIME.GRAPHICS


NeonTak by Lior Sadeh and VJ Danny Malinkewicz


Shiva by VersaTale

The Making Of The Black Friday Logo in Wire.

Now that the Black Friday and Cyber Monday dust has settled and you are all enjoying your new licenses, renewals and fruit processors(that you definitely needed!).
We would like to talk a bit about the logo we made for this year's celebration of capitalism. Because this logo was made in Wire, which is pretty sweet!

resolume-bf22.gif

Capture.PNG

We added comments to the patch so you can learn about how it is made. There is some sweet glow-action, subtle and not-so-subtle distortion, text and chromatic aberration going on.

Simply copy and paste the following code into Wire and you will be ready to go*!

*requires Wire 7.13 or up

--begin-wire-patch--
5368.3oc6cs0baaqD9uBqm4L8ESVb+RdSWSybRc5Dmzd5zzGnjnr3TJRcHohpam7e+r.j5lEjDkkbZcNIsSqC4BP.re6hcWrX8ec0vrzzngkwYoEW8he8utZbd1T3GDWeU17xYyKu52t9pxL3IxqupXR3rnq9sOc8JxX6PFFe8Uwo1mrAcX5RBQqozIgrcIj4hP0teYdMc3sHz0WdIkzsnje.JIaQIAsyWm3b53fNj6djtKkNm2t9zKGjnsojseJ2dIhrK21LdJimtM2lnbNcxlENLt79GzmZmSn6BiS2lNGq5DYiW0kt446RI0I+gRcRXVd7cOXbRI6RI08GGFSkPGbWT9ZR4N+5JGTJbRIe2utg8NdbQToedznsoVbHpuKOJ5A7.oS5cLL1kohktHjg2gPFwISks65JCsbrtMkNXpZmTRc70UNE4or8S41iS4tvTpyYtx4nzgltcniibJvicHfPbKwSbPJxIH0wzwIDEy2+Bz18H1w3jScNN4nCP518J2g5amKStHb0b2vzgGllMJB1k6utBY9Ogkfr2f4kUOJNsnLLcX0eo7dXetWbU57oC.Qyqu5igIygGf+zmt9pAYySGYoZRT7cSJgGaT2rHdT4D3m0vB1eb0K7wDhNPJnLhTRYTI736gGSCzXNRJIHMSRDbAgC84vjvhpQwH3yJkBs4c979XrOSv65q6on9snc5yawQcU8TlAUTdArs8Uu.Y6grg+Nz1OFOJJCd4vrjrb3uOdLhLXv3w1GYmhk1Ozfj44aLSGmjEVt4DElm2OqdPUSyfrrj0jLNLoHBHaTb051C6LxZR+UT.AU8GhVgHTBrSfimArSX+g4EEwgo6erAMjhjTkVKYbMCiEjOsDPrtQkQ+Q477Hxn0MLcdRBP4+cdXBra0gl7.UShGMBzR9hec45fA9DN0PdayRGPBdWPzf3xQQyL3fUc9vIYwvpypd+peLrb3Du1wkdcsjB8z3rzxC0j1Q.a1NIaBF85qxiJxRlWZAGGafba7eFY56hx6ShND4+Pzn34SuZOh.b1th.DLVEnvT.rKQTLoVD.qQAZhjJTXACcPAfdjdc7Y8ws80HbK+N852gIYcocPxlK.LdrHDgdn...BtKcZzVK7wokQ28vEyFJG7P.XAfKRuaSl3qa04e+gz9u8Uca8KeH81VutmYcOINMpdgau.RMwLCmFVFkGGl7PBYaIogEJAAjL3JJhKYHijllXjSjBkFSIBc8y3LMBjA4.+RfkxqwF4uhggIQGXnDPz1+vITPvSwvJSiLF.BS1CoB3Zer32Nhj06.gVu2FkNJpR.C6RMMrL6W8UVKra9eqWoWK6eBxL1I9Q535Y0orKfRPcHBPkrlJBnIDtOCgz95tjtvVBJspml0oCkd1h.ofPd9g4Zne6jTtlmUF9.8NO.A4iBPDdkleXYgSzH59vcaNTvU3yx7vzhDmeiMo1myLHNIZaH2FPMS+LNKepEnQ2EnAc4hs+BK1.ID8QilikKMnifap0EzXznS7EW4PCKUROOMrbEm3yXbluRGw8E3PBaXTHYDGsI7B+HfW0F9cppDcyutc0RHl8kEy5DzE72Jyhi9WeH8M862.ND+hYYTk59gv5a4AXBzmTaibqsWtKGFqYp.DkRIl8TWwgwHEMfRgVHwHM3Iv9YvsHRjOqq.4qw3N9sTp1318DTgtUyU1GwoTtbGC9OAyXvMRWesSxMlTZiHcJ3i1AMIyvDWEwoC5ASMUjFQE8TcHndntV.3mLbBueH9OpsdQrqTfKiN2A685nwVsUiiSRNJ+x35fegAmd.Xu1rwIrh+.FvFeya58la7dWu+y69P5GR+4HO.2jW5UNIxalURXQb4D6e0ztq8VLIFdnAeAd+U3kM1qbQlWkF.OqW1W6AbtL6i2vptp2E7gz2Ac0lOG5J.cCck4aTo5A94LuZbhoIsFCl+BuOrzaQj2zrOF4ElNxyZwQjocSq9jyxJhMh2dChf82AhFMxLprDTlcWD7C4ltdXdjoggdEvqShV9oB1i.OmhBjJvjZk.LhVYEtqk+0ZR.QoPJt15mekxdENPAMhro2+bhLfywfAPT8gU0S6f6Bt9K652RRH9n9c3BAmpfcKNSy9bq8tS1zo06RhkWzninHqUTZBhJr5.qG7.LQh00g.oZ0A7qOPooTFFIfc4LJP2+BT6d8ZApJoJeUudbeTu1sXcZ2E0pWulu.QFMDqBctWXCTVsGKKqn16MyqVMUOiTCXMHy66eyq64c66uwnK36ifoBHuUKsXDOGjDN728FFmOLIpvJCN.dvc4FNuQNs9UdwEd4Vo6nQaHJaaP4RquMuZALuqUI7x7vQwv5hUOg2r7LCKC9Fa9E1i7oDSBTL.YfoBIVIWKdhwvq.eeIHv0I1RIT3ox.BgBRiRFopA.HTA1nQUfuILkxJk+DKh5by5iJhRP++oEV9ZoNPQAqnHBrbESyWYBqpPRIxUpgehMxZOQU8qFY840HKxy+PDIIp.Nhuz3A6FgBUffPoJBWnnGANeQBPja37eKAHB0nnAE.SX6ePLA0rLwt1wyNgHFYmIMHVQDxoF9gBXy9vjFG+gGAzzIXyEViAVphwL.grJZC0Ag.IBzLgfv.SyNlBTFX6kOSQ66q6ST931s38IXrl1s84h31ILDmlsWciRBu2xknWrMHuPam4HhPJQ.mArCNEV12JlPDd.gKQZv3.gFernBQ6.ri9c652tO7SfB.BrUVKp9TXGgQxG+9YGc6jOUmLIGPnuQZ+u0n7XnkAytnNo3f6.tgXYOBEAST50xJmDyoKsO3lhF2BbSoK0GrREb9qupO3d3mIliMiaNvoopofotLDXNLiy3fermf97CebN8CqOHGB+r0YNBfOoEUYo1pFswCWqHe09Q3SrQGw8IyoLadEpgptMuC2HZOpay0HRtjGf.6bwT.cw2Hb+DVfjBLPjfyHZg5fV+h5p7ApZ42Bzz6Kzs6vUcQcY.S5LAjMV48IXAra87+v7jx3YIUp5cEmszxXevK6vlXKdyL9adZ7rrjv7izgmvQCBF4w3JEXnGXuxJWYNIsK80799LLvQU86v761G0EbBsGFwOasKgSmkDWNeTzgMrebdz+cdT5v6OXBaXlB04o0As6a1jvhH+lPIrqbTouk9MQQ0IS2AzRsYC2XikvEVrj7yre0j+F7q1QpZHU3.ygSnUbJGuNhbfGHAbMuAopzEwo5yZetmFmpOpoMnKnmxn.tPB9sfPLLE9GIlcjsXen6vpGqUQMPAWY97nSH6evlv4xTH4VVOgkh.DQf.W0jGER0CTtw51xW2Rg8a2FQU7NlCYqyY6X6wUt4H+zZl5NbSz0EHp7TUAqOZXIBwVpS6nZy.CUhhF0TSoWCU9wn7j3TuaxhKrI7EQ+OFrxdcDRPBjfsJv9iBZChq2E.u7n2LDv503EtV.CXFS0L7BuY3kZrH0jxUboF+YGuPetGoMrPSOuim+hDpM2GO++jC0FsRWkTf4JLifzW63YmTn1.qbaTv1nWxy43yqUVt.fLpLfJ0BpRr9vKXHc.33FHUyYG10MDpk.r1WP8a2sUKeRutcv8EjVcacBG3DAMTNXvizFq5t4P4eJ0jTeLvHPgvDoQj75l9La98Aeg4S2xecWF+ms3.TPjFn3j3g+dZTQwQyovCaf0KyisZtn3m53MApmHmC5nmrOym0QP7U7VXevjBEV2E2G0F+YBczbUS02upSIb76xZtMAF9VdC4YYD.vXkCFtfPZHC+h37uaF9E04e71l59LIT.T54DyxlgnlAceT9A2nYL1eLt4gHz8VLbQiUhzgYrvoKrESu1B+NBUalnG3PZ6sbim7HvT6DcPGrxc7guo1pFBCECS6xdp.XjvgZZAJPyWkJIUgIgF.zpEfSL0IG19WhUs0ReFgS.2Tzv5bev6RUGdut8NA2TFSDQC3O45oOVzOHqDl8GXevAxHeLMfnrZBD3kIFWkIsacuTOPWnCn1C3kI3ZF3IDrPuUGjuqaNaMBnfWTVMQZNB3f.KXeaxryAO0wrx68lJsQFfliSzvbS3r+0iX636SiWZeaSUTbFdB4RIgAupfkfsNxQkNPSPbykGhczibDL52mIIXvVCr1GMPMNjNRnFvFctX3v76laRyI7gAS0dCsjZxAMyaetNsG+kmkGMLt3XNwrJaCzvxBCPSpqc7reaW+u2QJ5AG9ok7MGEqgguMLcTVkmQhuz.fXRE.TpLgb6XGi0WQf+si.uroIraKjIpySQU+tl7UQhLophDLuoqRpHBoVg5ctvjnzvAIasr5HDnMxFYRiik2VbopyVZiCEMpLOKMaZkOQp+d3NmlT7yC1iy675Emg4Hb7iiSLW42stYs6lm3woQg4mYxh4h+R4HzYmk9s0s7YsEHeEsO0uKpGqaKQm98UhyMK8aZHqlDllFk3OsJkAhiNbPVA63q9CloQXr.SpzberrnYmlcZwC4gt4teRWjGN6nG6xAhZx6+oMLik80RXvipDFbB2YyujJgAquBnW95VfVoHTNQyTXErK.1DiXjjAdpo.OqoXD7XJ7rZpHDhhhgUXbypaAOcUo.F5eZoZJgraXKnf2tv9XaGWHesHvbDNlHzwwUWnhCfjYHlOSv562h0Q42uOQPZ0FCVhqNWc4gI2kkGWNY5gMR85lcPr.TgWE0QFhXNgplKBTuaQwwjnfknoyNlsEiL4YX48G9LiqLsPvHfNFLE2bKFO7NR3pn2DOd6M7bGAmgkgeL5nyY2whktcP62eDUVyiWt7sQlhlGBigj0G1LC+rLj9DolD.ZvDJMaiSXlFfzLJkBNjsbGim5v56VL63ROZvFllFYei8Nr5f6a1KT+LIz9Lx+bBs+9ituqfOSQDb.FTqowR8pbFEvWZMnzWJPJPQB36El7TGh+8ewYO6P76H+7NwiAfQeFcmausSqad8qto2slqa6sCCSMVVU3ElG4cWTZTNX8zHuA26M2bO08B8LmHc08isLaEEdEfajdkShS8l.ZY+SXnApSs8TvGRuo5R6GA8Q0U30dzoq5jvz3oqtC8lqgeLXLUx868lvyjfwuv9qqSUqZXpRBZ+DTpbYB+s5d1tL2Zr3Uvv4.LWtJUudhuhsNONpidEaYrmQXn9u5lWc62+pado26+wMu01Si+iMpZCEqAWacosWUVDpuE1KljkD48w3h4.FBdSgmIxxY4aADe+O4W4GIznaMfus1C2b4uWidALlA4Etpi.t19PWXLhFvwJ1FWw2kZAAMafyXDBmuQoVfXBl7CRhdNUF.3NBaU9L+TiwboO73XL9yHL1K68t2YPX27lWc6uX.YuJ0nvovaloTgrvVnM.0SfAFkI1BHBnFwdu+MUzC69mW6cW7GqqEGVH4ZxmZpTGihyKqgf04JssxhXzWU0aVrHXU67jkJEMubyDUzhrs26n5RMxdPYZpHv3HDlBldWeRtKQYDFKPHDRlZIjpJR.HSRuA3BNioWWv.74DQ.G9CCzHRNrGTWDnlyLT83PsmSUilW9527y6o3SbGXXlABEMdbzvknkgIQg4UHJ.OVXJfD0.uxrYKwPajp7PyZGAczppICzDC1E3.26YpLplRVQM6XYyqTgZGIKgvwowkwFUjPWAcY+3Ty1ll9qL72qFtUUj1k8wTyG2pG1TdLJ8lOyfgMNrZwsiifOK7Xil45xmyxFYmnvbqZkvTQLLDaILIKa1xJxCLavHz+Zk3yhr4IP+BrNy2xJINzbJ6K6N3eWL49kVF.cJr6.LCJWDASfQaKYszZghnow941iABHcozX0rs5yZVKhhR7.mHrs.T5WWk4MyNyL0V8d1nEdSCSmaV7t1CPmlwyDviTuEg4ovv39r4ey9jiYfEGTSkUaor5RoXjjE.tbgPxpZ0i8JI.tfEnEbtbqpGgop7fUnOaRvNuSBGWBV9LRB9Ue6O30xqyuzt2a+w2ey+dCg4u0XW6NaCLH1JjD5kFAhbCuG9dylm96.bM1ebLXKxfHinRkOiqD.sKo1RNyzkGkhARCX4QaYbbnWEd0yN7LuppirchQV2fIsoeh2x..4kkZe6+wK7Oh261Hl5XDhCd+xWVtX1vVXb.RRPpMx17JygAaXHrUwaaMDjZt5.J7QOSkKSogx0glcbLn5+Oq6LDs.EHYLkb66pIkCVQP.VORUqn4I9FxcVGE1WK6LWpxNC+K06BCgYuKL5UAX5qWFlGb9vfru4+bR0hXtsVD2rq7BG8kZQu9DpJweoUzqM0755zxhRzLlzJXcgq40MsBFwIOkFRtLuZtjEjvpBDsGAQHdu9Mu7MUlSZ89GrlztiNvzG48CfsZSmW7Md+bTxPa.QqbgpsshE1OOdT38U8RR1cYUk1z.utyskszsHxFXi6MdUZ8Ew3b3rbvxy68JVDAFNZauw4v44dEYCAu.KB7dmwaR6aVDV.tz.9KYqap+bLLJAWLnAj.yP+lkddt0mD9ffWQ4U0GQXPCLCS6dq0pFybIJbpgnQ4UVOOX9c.OL9aKVNKGF9wXX.aBvVjMZukSxlCRoUABz7CvnZQD3KXwDSzkqCdypx6J3lELWr+uJxMdUmBybSXkuyKK2TMW+FyDv3ysgAWYocbkkx1I9vPScWEdoIrhFtyK7lTVNq3Ee369v2sXwBSdxfMMsH.XPe36F.l66a96ASJmlruyyloMGcMFSPBDea+7nJ64PgUT7pWsp9qhXj0AwwVm.IlqjtFsrFQ9Daj8HzPvJ+S0Ha9YcyS9Z0xYcAVwTsc0DF3F1lIvlI4cTRzQy2gV5V88YcZy7aiQ88of8Psoh1sEz1m6lPe9pTNsFYWdEO42dQPB77tb08ZQD9LYWguVwa42l0oUuNTLqce44ZOoopxNu3f0ci8r70wVJaMqfR2Ij.rwo43P.gm7peKJdnMPekME3djNLuLMpNQ4zGUhzY9873I8cZLLgQUWXXRWdWGvD7ixsCK+LrvQVhsd1xZZJsYRFl5jSy96My0zNKOaXzn44gIGJGF1Z3rQRLX5rMx+rKWHYlFAVLL5PMh3YuHTEWsqy76P6sSyxdro01NW3jcn9sfHcXxIbkS1iCuLTic3semdDeVu187UcTXestCWp3DVKx4VumOoqeO9Hft.h4W0SLIRYpTbbvSKW+tVa0ssOKmzPT7nXi81mdMbrtcadm5qpx2VtmAbLOuZanO8o+G8akx.A
--end-wire-patch--

Black Friday & Cyber Monday 2022

resolume-bf22.gif

[s]It's time again for the yearly Black Friday & Cyber Monday Sale! We offer 50% discount on Avenue, Arena, Wire, footage & t-shirts until Monday. Even educational licenses are 50% off. The sale is not coming back until next year so shop now![/s]

See y'all next year!

FAQ

When does the sale end?
The sale is from Friday November 25th to (and including) Monday 28 November.

Is the 50% discount on everything?
The discount applies to everything except USB Dongles. Avenue & Arena licenses, renewals & upgrades, footage, t-shirts, even educational licenses are 50% off.

So when I'm a student, I get 50% Black Friday discount AND educational discount?
Yes indeed the 50% Black Friday discount is on top of 50% educational discount.

How do I get the discount? Do you have a coupon code for me?
No need for a coupon, just add something to your cart and it will be half price. Automagically, just like that, boom, 50%.

Something went wrong during my order and now I'm afraid I'm going to miss the discount. Help!
Relax, breathe in, breathe out. Just send us an email to mail@resolume.com to let us know what happened and we'll get you sorted. Even if you don't receive a reply right away, it's very very busy right now, don't worry, we'll make sure you get the discount.

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You can see all your upgrade options and discounts by logging into your account.

I want to upgrade my old license, but it doesn't show in my account!
Send an email to mail@resolume.com with the license number and we'll get you sorted. Don't panic, we'll make sure you get the discount.

I just bought something x hours/days/weeks ago, and now you have a discount. That's not fair and I'm so angry!
Yes, that sucks. Unfortunately that will always be the problem when doing discount deals like this. If you think we've treated you unfairly in any way, just drop us a mail and we'll work something out.

Oh no, I missed the discount because my dog ate my laptop. Can you extend it, just for me, please?
No, we do not offer any discounts during the entire year, Black Friday/Cyber Monday is the only time we offer discount.

New footage! 🎤 🍄 🌌 🧊 🟥 🎥

On today's menu we've got good looking loops looking to get laid on a screen:

Karaoke Apocalypse, for when the vibe seems a bit off.
ShroomiesKingdom, if you want to expose the narrator of the narrative.
PSYPAGAN, if you like to be minimal.
FloatingPolygons3, if you like to geometry.
Enter7, if you know what techno is.
Time Capsule 2, for analog collages with a twist.

Karaoke Apocalypse by Sebastian M. Purfürst


ShroomiesKingdom by VersaTale


PSYPAGAN by Edgar Davey


FloatingPolygons3 by Data Ghost


Enter7 by Unit44


Time Capsule 2 by Lilian Doring

Inter-Interview with Sean Bowes

A while back we saw a pretty awesome Slice Transform tutorial by Sean Bowes.
This is how we got introduced to this talented VJ, content creator and animator.
While digging through his YouTube-channel we found many cool interviews with familiar faces like Laak, Joris de Jong and Sandy Meidinger.

So we decided to flip the script and ask Sean if we could interview him, and here we are.



Hey Sean! Thanks for taking the time for this interrogation. Tell us your story, how did you get into VJ’ing?

I have always had an interest in art, technology, and music - always drawing as a kid and filming skits on my parents camcorder with my siblings. That evolved into an interest in graphic design as I progressed into high school. After high school, I decided to pursue a BFA in Graphic Design and Studio Art.

During that time I started to see projection-mapped visuals at concerts. Specifically, I remember seeing EOTO at the beginning of 2012, and being really impressed with the design and animation of their new Lotus Stage design. The next day I looked up who was behind the visuals of that show and discovered the AV Artist Zebbler. I sent him a few emails with questions about projection mapping and how he approached making that type of content so I could try to do it myself. He set me further on the path of exploring Cinema4D and also introduced me to Resolume.

In 2015 I heard about a VJ Competition that was happening as part of the Together Festival in Boston. I had been playing with Resolume quite a bit in my free time but had never performed outside of my own bedroom before. I entered the competition and ended up winning first prize! That introduced me to more VJs in the area and opened some doors for me to start performing at some clubs in the area.



After your initial introduction into the world of VJ’ing you quickly started landing bigger gigs and festivals. Bigger gigs means more responsibility and art direction. Do you prefer the “anything goes”-vibe at clubs over art directed festivals and concerts?

I actually enjoy a mixture of both. I am a fan of variety.
I always like working on something new, and working in new situations with new people. So it is fun to switch gears between creating from my own ideas, and helping to execute someone else's. It can be refreshing and inspiring to see an idea that someone else has come up with and help to bring it to life with some of my own creativity, and I am often given access to opportunities that I wouldn't necessarily pursue on my own.

That is also why I enjoy being an animator / VJ / YouTuber. Moving from creating content, to mixing content, to educating others keeps me feeling inspired and helps me to continue learning and to think about my process in new ways.

Funny that you mentioned YouTube as we’ve been binging your channel at the Resolume HQ. How did you get started with YouTube and how does this affect your career as a VJ and animator?

I’ve had a YouTube channel for several years where I have intermittently posted videos about trips I’ve taken, daily life vlogs, and some tutorials here and there. Its current form started around the end of 2019 when I made a Getting Started in Notch tutorial. It was a piece of software I was excited about, but some of my peers seemed confused about how to get started or confused about the pricing. So I made a video that attempted to get them over the barriers of that first attempt, and a few friends watched it and liked it. I liked that feeling of actually helping people more than the usual flame emoji comment on an instagram post.

Then Covid-19 hit and I wanted to make stuff even though I couldn’t go out VJ’ing anymore. I made a couple more tutorials and I started doing interviews with people from the VJ scene.

The interviews didn't get as many views as I think they should, I guess this is because the subject is for a very niche audience of professional VJ’s and my channel was quite small at this time. So after about a dozen of them I decided to continue making tutorials. They attract more new viewers because they are more searchable. Eventually, I would like my channel to evolve into a comprehensive guide to get people started with VJ’ing. This is also why I go beyond making Resolume tutorials and do tutorials about landing gigs, buying a computer and other software packages.That has helped grow the channel and bring more eyes to the interview series as well.

I’ve met a lot of people as a result, from people I’ve looked up to and now have the privilege of interviewing, to new VJs who are excited to enter the field, and even some new clients. That's what I love about YouTube, you are building a community that you can interact with.



We are very happy to see a content creator making videos about VJ’ing in general.
Professionalization of the VJ profession is a noble cause indeed. What would you say beginner VJ’s need to learn to make the step to the big boys league?


From a technical point of view: You should know the Advanced Output inside and out. Big stages come with lots of creative and technical challenges, so having a solid understanding of all of the mapping tools and techniques will really help you. Also, learn to work with cameras, capture devices, and video routers. Eventually you also want to have a basic understanding of timecode as bigger artists tend to incorporate that into their shows in some way. This one sounds basic - but an understanding of color theory for matching visuals with lighting is another essential skill.

From a professional point of view: Learn how to work with the lighting guys and art directors. Work with people, and be enjoyable to work with. Coordinate transitions, build-ups and drops with the lighting guy. You can start practicing that at small club gigs. Be humble and willing to learn from other people, and if you don’t know how something works: just ask.

From a gear point of view: Stress-test your system and make sure your machine is up to it. Create a MIDI-mapping and familiarize yourself with it. Practice, practice, practice.



Let’s talk Resolume for a bit. What Resolume feature was a game changer for you?

Groups, definitely groups.
Separating your content into groups makes larger projects more manageable.
I separate my groups into tasks; a group for content, a group for logos, a scenic group and/or a group for advertisements.

Separation into groups really helps when you are working with content that has different mapping requirements, or needs to be always on, or manipulated separately. You don’t accidentally mirror the event logo or apply glitch effects to ads.


Thank you so much for sharing your story Sean. We are looking forward to new interviews and tutorials.

PS: Like and subscribe! And something with a bell.. And share.. Something! Am I doing this right Sean? …Sean?

New footage! 💓 🦅 ⛈️

We're welcoming to the label Artificial Imagination, a motion design studio founded by Delainy Jamahl. Their first release assures us that there's always a Stormlight at the end of the tunnel. Laak's footage packs are having babies with aliens which resulted in Astro being born and Dumb Robot beats the Beat .

Stormlight by Machina Infinitum


Astro by Laak


Beat by Dumb Robot

New footage! ⌚🗿🌌 🌆 🔊 🙏🏽 🧱 ⛰️ 🦊

Learn from the secret wisdom of animals with OrnateAnimals and find that Sacred thing inside you. Or keep it rational and build CityBlocks on DisplacedTerrains, maybe? Because all in all, what your library needs is another BRICKIT in the wall. Getting out of the pandemic feeling like SurrealisticTime&Space, why wouldn't you want to step into the analog world of Modul0? So pump up the Volume because Ethnik3 is in the house!

You're welcome.

Ornate Animals by Dumb Robot


Displaced Terrains by Catmac


BRICKIT by WTFlow


Sacred by VJ Picles


Volume by Machina Infinitum


City Blocks VJ Footage by Unit44


Surrealistic Time & Space by Lior Sadeh Studio


Ethnik3 by Laak


Modul0 by Dan Chelger

Resolume 7.13.2 Released | Hotfixes Are Now Free!

From now on all micro releases (major.minor.micro) are backdated to the previous major or minor release. So if your license was eligible for version 7.13.0 you're also eligible for version 7.13.2 even if your license has expired before version 7.13.2 is released. We think this is only fair and it keeps everyone on the most stable version as possible. Normally micro releases contain only a few bug fixes, but to celebrate this license change we did sneak in a tiny little new feature in Arena and one in Wire. If you're the first to find it then post a screenshot on social media with hashtag #resolume you'll win a grand prize! :-)

Minimum OS Requirements
Arena, Avenue, Alley and Wire version 7.13.2 now requires at least Windows 8.1 and macOS 10.14 Mojave.

What was New in 7.13 Again?
A LOT! Checkout the 7.13 release notes and the video below.


Avenue & Arena Fix List
#16974 NDI can flash to old resolution and then breaks after a source size change
#18017 886x1916 NDI source doesn't play in Resolume
#17060 Crash alt + dragging monitor from main window to create duplicate in new window
#17904 Crash triggering clip to Free layer with Clip time panel enabled, and no free layers available
#17987 Crash replacing clip with another through the API
#18048 Avenue crash on shutdown
#17629 Update check still can happen after deactivating it in preferences
#17817 Creating lots of slices causes crash
#17839 BPM field accepts value outside 20-500 on second try
#17977 Offline registration no worky
#18020 Spinner should change value if you click slowly too
#18047 Not all NDI PTZ parameters are animatable
#18046 NDI PTZ Auto Focus parameter easily overlaps Focus parameter
#18158 Resolume can hang trying to play clip with missing track with Pioneer and Denon sync

Wire Fix List
#17811 Crash saving patch with PDF added as license
#17979 Crash replacing nodes from library
#16319 Watermark Wire MIDI & OSC outputs
#17715 Auto index Input node names if one with same name already exists
#17841 Moving slice input in dashboard, or adding a new input reverts Slice selection to none
#17919 Color selector in the node menu is misaligned
#17983 Do not replace Comment nodes

Download
Select "Check for Updates.." in the Avenue or Arena menu and it will self-update, including Wire. Or checkout the downloads page.