Resolume 7.17 Released | Improved Recording, Copy & Paste Effects & Images, Akai APC Mini MK2 Support, Wire Improvements
Recording Improvements
This is huge! Recording now has it's own dedicated panel where you can set a lot of new options and where your recorded files will show up. Besides ProRes and DXV you can now also record in h264. This is hardware accelerated and produces small files so you can now record basically as long as you want to. Before you could only record the composition but you can now optionally specify what layer, group or even screen from the advanced output that you want to record. You can specify the length of the recording in seconds or beats, this means you do not have to trim your recordings anymore but you get perfectly looping files. The recording can also be automatically stopped when all playing clips have ended. You can start the recording when the next bar starts or when a clip is triggered. Combine this automatic starting and stopping with the layer auto-pilot and you can do basic video editing in Arena & Avenue! Recorded files are not automatically added to the composition anymore by default but they are added to the recording panel where you can double click them to preview, open in Explorer/Finder or drag them to a clip in your composition.
Copy & Paste Effects
Now you can copy & paste effects not just on clips but also on layers, groups and the composition. This is a huge time saver! You'll find the copy & paste effects options in the clip, layer, group and composition menu.
Copy & Paste Images
In 7.16 we added copying & pasting images to Wire and now it's also available in Arena & Avenue. To copy an image open the radar menu at the bottom of a monitor. Paste an image via the clip menu.
Akai APC Mini MK2 Increased Brightness
The Akai APC Mini MK2 is quickly becoming the new favorite controller for Avenue & Arena but by default the buttons are not very bright. You always had to set it to drum mode to get the maximum brightness from the buttons. We have now fixed this in 7.17, the buttons are always max brightness, no need to set it to a different mode, just plug and play.
Wire
Wire got a few new nodes; Distance Node and Replace NaN Node. You can now position the text in the Text Render node. Quickly create a comment shortcut ⌘/CTRL + M. When you have nodes selected this will create the comment around the nodes, if you have no nodes selected it just creates a comment and you can start jotting away. The Insert Pack shortcut (⌘/CTRL + P) can be used to quickly combine two, three or four nodes that output the Float type into a Float2, Float3 or Float4 type. We added an option to select unused nodes so you can quickly clean up your patch. And of course there are various other small improvements and bug fixes.
Download
As always, downloads available here. Or click on Check for updates... in the Arena/Avenue menu and it will self update.
7.17.3 Hot Fix Tue 12 Sept
- #20050 Arena/Avenue crash on start when no audio device available
- #20051 Setting Read Node to attribute crashes on windows
- #20052 PolaGlow JuiceBar Wire effect crashes in 16 bit composition
7.17.2 Hot Fix Fri 8 Sept
- #19029 Select default audio device on clean install
- #19981 Cannot type values or click +/- icons in Wire color picker
- #20014 Resolume appears frozen on clean install on windows
- #20018 MIDI input can be very laggy on 7.17.0
- #20024 Midi feedback only is sent when the value changes
7.17.1 Hot Fix Tue 5 Sept
- #19964 Arena/Avenue does not always connect to audio devices on startup
Arena/Avenue 7.17.0 Fix List
- #6945 Add Fit-Fill-Stretch options to Mask
- #19274 Start shortcut editing with no item selected
- #17731 Pioneer player info doesn't appear in Resolume when using Bridge app to bridge to another network
- #18282 Duplicating top layer in group places new layer outside group
- #19109 Shortcut to trigger and Solo at the same time not always executed correctly
- #19344 Magewell capture card only shows 15FPS options on mac
- #19445 Layer clear mapped to CC or DMX clears layer on any value change
- #19469 Layer Clear button doesn't always flash (when triggering with shortcut)
- #16883 Layer clear triggers on any change in Midi/DMX input
- #19346 Clip params can flash old value with animated to clip position and envelope applied
Wire 7.17.0 Fix List
- #19295 Distance Node
- #19423 "Replace NaN" node
- #19547 Add option to Select Unused nodes
- #19754 Create Comment Shortcut: ⌘/CTRL + M
- #19671 Pack Shortcut ⌘/CTRL+P
- #19010 Make sure a newly refilled Bag doesn't end with the same number it last ended
- #19374 Exposing inputs, should also auto number input nodes
- #19540 Add Randomize for Bool, Trigger and Color
- #19606 Wire Text Rendering Position
- #19851 Text line jumps with unsupported chars
- #19626 Reloading patch from recents no worky
- #19292 Compile on UTF8 windows user no worky
Resolume Blog
This blog is about Resolume, VJ-ing and the inspiring things the Resolume users make. Do you have something interesting to show the community? Send in your work!
Highlights
New footage! 🤖⛰️⚡︎
Unit44 and Reach Visuals joined forces for an experimental ride in Hybrid MashUp. Abstract Landscapes are not so abstract anymore; they are climate disasters. And in the darkness, always look for the FlickIt2.
Hybrid MashUp by Unit44 & Reach Visuals
Abstract Landscape by Catmac
FlickIt2 by Albertus Luki
Hybrid MashUp by Unit44 & Reach Visuals
Abstract Landscape by Catmac
FlickIt2 by Albertus Luki
New footage! 🧬 🖥️ 🌕
If you're feeling positive today, you might delight yourself with Celtic Knots & Patterns and meditate about the eternity of life. Artificial Neurology sends us directly to the intersection of artificial intelligence and procedural systems. And Apollo1 is on a mission to colonize the Moon.
Celtic Knots & Patterns by VJ Galaxy
Artificial Neurology by V01X
Apollo1 by SPYKE.
Celtic Knots & Patterns by VJ Galaxy
Artificial Neurology by V01X
Apollo1 by SPYKE.
Resolume 7.16 Released | Effect Colors 🌈 Improved Text Rendering & Mucho More
You can now color your effects in Arena & Avenue! :rainbow: This is handy when you have a long list of effects in your compositions. Text rendering is improved in Arena, Avenue & Wire, you can now render text outlines and glows :sun_with_face:. There are 4 new nodes in Wire; Quantize, Normalize, Element & Video Sampler. You can now copy & paste images in Wire. There are two new shortcuts in Wire: Command+Shift+R to rename a node, and Command+J to quickly join nodes. Furthermore, clicking on an input in the dashboard now selects the node in the patch. Handy!
Effect Colors
Just like you color clips, layers, groups and decks you can now color effects to more easily distinguish them from each other. This is especially handy when you use many effects in your compositions. Right-click an effect header to pick a color you fancy. And did you know you can rename an effect too?
Text Rendering Improvements
Not only can you now use fonts and certain styles that did not work before but you can now also render text outlines, inner glow, outer glow, and when you combine these two you get a neon effect. You'll find these new option in the Arena & Avenue Text Block and Text Animator source and effect but also in the Wire Text Render node.
Copy & Paste Images
To quickly bring images into your patch you can now paste them straight into Wire. Just hit Command+v after copying an image from anywhere and it will create an image node with that image for you. And to quickly copy a frame from you patch you can now right-click on a monitor to copy it. We're currently also building this into Arena & Avenue so look out for that in the next release...
New Nodes
The Quantize node quantizes the incoming value or texture. This allows you to quantize the signal into discrete steps. The Normalize node does what it says, it normalizes float values. The Element node retrieves a single element from a type that has multiple elements. For instance to extract a single channel from a Texture2d RGBA or a single element from a Float 2/3/4. Checkout their example patches to see how they work. The Video Sampler node allows you to sample a video file at a specific time using the Phase inlet that takes a value from 0 to 1 to scroll through the video.
New Shortcuts
To quickly patch multiple nodes with the same main outlet into a Join node simply select them and hit Command+J. Huge time saver! To rename a node without touching the mouse simply press Command+Shift+R to rename a node.
Arena, Avenue & Alley Fix List
- #18530 Scroll to newly created fixture in the library
- #19089 Alley crashes on exit with spout enabled
- #19100 Overlapping text shows tiny outline in Arena Text Block
- #19342 Noise at the start of audio clip switches
- #19363 Frameboy juicebar plugin stopped showing the content with 7.15
Wire Fix List
- #15571 Random node - add boolean and integer type
- #18951 Renderer 2D Add Blend mode
- #19199 Clicking on an input in the dashboard selects the node in the patch
- #19219 Add interpolation attribute to delay
- #19249 Attribute inputs should not allow signal connections
- #19396 Crash Opening the Video Player examples crashes Wire
- #19250 Copy pasting / duplicating multi selection of input nodes mixes up the auto numbering
- #19368 Multi instance rectangle 2d should offer Mesh2D as connect suggestion
- #19062 Undo input node destruction doesn't put them back in the same spot
- #17961 Shader from ISF website can compile with errors in Wire
- #19654 ISF node doesn't support extra render passes
Effect Colors
Just like you color clips, layers, groups and decks you can now color effects to more easily distinguish them from each other. This is especially handy when you use many effects in your compositions. Right-click an effect header to pick a color you fancy. And did you know you can rename an effect too?
Text Rendering Improvements
Not only can you now use fonts and certain styles that did not work before but you can now also render text outlines, inner glow, outer glow, and when you combine these two you get a neon effect. You'll find these new option in the Arena & Avenue Text Block and Text Animator source and effect but also in the Wire Text Render node.
Copy & Paste Images
To quickly bring images into your patch you can now paste them straight into Wire. Just hit Command+v after copying an image from anywhere and it will create an image node with that image for you. And to quickly copy a frame from you patch you can now right-click on a monitor to copy it. We're currently also building this into Arena & Avenue so look out for that in the next release...
New Nodes
The Quantize node quantizes the incoming value or texture. This allows you to quantize the signal into discrete steps. The Normalize node does what it says, it normalizes float values. The Element node retrieves a single element from a type that has multiple elements. For instance to extract a single channel from a Texture2d RGBA or a single element from a Float 2/3/4. Checkout their example patches to see how they work. The Video Sampler node allows you to sample a video file at a specific time using the Phase inlet that takes a value from 0 to 1 to scroll through the video.
New Shortcuts
To quickly patch multiple nodes with the same main outlet into a Join node simply select them and hit Command+J. Huge time saver! To rename a node without touching the mouse simply press Command+Shift+R to rename a node.
Arena, Avenue & Alley Fix List
- #18530 Scroll to newly created fixture in the library
- #19089 Alley crashes on exit with spout enabled
- #19100 Overlapping text shows tiny outline in Arena Text Block
- #19342 Noise at the start of audio clip switches
- #19363 Frameboy juicebar plugin stopped showing the content with 7.15
Wire Fix List
- #15571 Random node - add boolean and integer type
- #18951 Renderer 2D Add Blend mode
- #19199 Clicking on an input in the dashboard selects the node in the patch
- #19219 Add interpolation attribute to delay
- #19249 Attribute inputs should not allow signal connections
- #19396 Crash Opening the Video Player examples crashes Wire
- #19250 Copy pasting / duplicating multi selection of input nodes mixes up the auto numbering
- #19368 Multi instance rectangle 2d should offer Mesh2D as connect suggestion
- #19062 Undo input node destruction doesn't put them back in the same spot
- #17961 Shader from ISF website can compile with errors in Wire
- #19654 ISF node doesn't support extra render passes
New footage! 🍑 🤤 ❌
Lilian Doring's 'Time Capsule' series has its third edition called Burlesque Experiment and it's hot like an overwhelmed processor.
Blending eye-catching aesthetics and top-notch animations, DVizion, or known in the scene as Angelo Isenia, strikes again with BlendZ.
We call NeonX by VibesVJ an essential, but you can actually call it indispensable.
Burlesque Experiment by Lilian Doring
BlendZ by DVizion
NeonX by VibesVJ
Blending eye-catching aesthetics and top-notch animations, DVizion, or known in the scene as Angelo Isenia, strikes again with BlendZ.
We call NeonX by VibesVJ an essential, but you can actually call it indispensable.
Burlesque Experiment by Lilian Doring
BlendZ by DVizion
NeonX by VibesVJ
Resolume 7.15 Released | Layer & Group Folding | Notes Panel | Dilate, Sharpen & Kuwahara Effects | Node Thumbnails 👍
Version 7.15 introduces Layer & Group folding, which is a huge space saver in large compositions with numerous layers. There are three new effects: Dilate, Sharpen, and Kuwahara (no, we're not referring to the Japanese BMX bikes here). With the new Notes panel in Arena & Avenue, you can quickly jot down text like a to-do list or a DJ lineup. In Wire, you can now enable node thumbnails, making it incredibly easy to see what each node does in your patch, and, it just looks exceptionally stylish. Lastly, you can now also delay signals in Wire, not just textures.
Layer & Group Folding
Almost eight years in the making, we created the first UI Photoshop mockup for layer folding in 2015 for Arena 4, even before it had groups. But we shelved it back then because compositions did not yet contain many layers... fast forward to 2023 and it's not uncommon to see compositions with over 20 layers that just don't fit on a laptop screen anymore. You can now fold a layer to be much smaller, and when you fold a group, it completely hides all containing layers, giving you back a lot of precious screen real estate. Now don't use this as an excuse to add even more layers to your composition! To fold (and unfold) a layer or group, simply double-click on its name or click on the new - and + icons that will appear when you hover over a layer or group name.
Notes Panel
In the new notes panel in Arena & Avenue, you can quickly jot down text, like a to-do list while you're preparing a show. Or the DJ lineup for that night. Or an explanation for your coworkers on how the MIDI controller is configured. And so on. You can color the text and make it really big so you can also use it to inform the Front of House that it's time for lunch. 😋 You'll find this nifty Notes panel in the View menu.
Dilate, Sharpen & Kuwahara Effects
Kuwahara is a Japanese company that makes BMX bikes used in the original E.T. movie (fun fact!) but it's also a filter originally developed by Michiyoshi Kuwahara in the 70s to denoise medical imagery. Check out this great video by Acerola to learn more about its history and a technical explanation. In Arena, Avenue & Wire, you can use Kuwahara to make your content look like an oil painting and, combined with edge detection, make it look more like a cartoon. The Dilate effect expands or thickens regions of an image, also giving it a cartoony look. You already know what a Sharpen effect does, and we're happy to have it in the Resolume toolbox now as well.
Node & Resource Thumbnails
With node thumbnails, you can quickly see exactly what each node is doing, and it makes your patch look very sexy ;-) Right-click a node and you'll see the new thumbnail option in the node menu.
New footage! 🌿 🌑 🍭
Four-Twenty is a date worth to be marked in our calendars, so we did that thanks to Versatale.
If it smells like fear and looks like a good time it must be Shade, the latest pack by Ghosteam.
SummerCandy by Ican Agoesdjam is a colourful and fun pack meant to get you into the summer mood.
StonedAlienHighonWeed by VersaTale
Shade by Ghosteam
SummerCandy by Ican Agoesdjam
If it smells like fear and looks like a good time it must be Shade, the latest pack by Ghosteam.
SummerCandy by Ican Agoesdjam is a colourful and fun pack meant to get you into the summer mood.
StonedAlienHighonWeed by VersaTale
Shade by Ghosteam
SummerCandy by Ican Agoesdjam
New footage! 🚀 📺 🪨
This is WingCommander to Ground Control. I repeat, there's a new pack by Unit44 in the store.
We also released Modul02 that follows Modul0 and it consists of more analog loops with vibrant colours and better resolution. And our healing journey continues this time helped by the Pyrite, the crystal that will shield us from negative energy and environmental pollutants.
WingCommander by Unit44
Modul02 by Dan Chelger
Pyrite by VJ Galaxy
We also released Modul02 that follows Modul0 and it consists of more analog loops with vibrant colours and better resolution. And our healing journey continues this time helped by the Pyrite, the crystal that will shield us from negative energy and environmental pollutants.
WingCommander by Unit44
Modul02 by Dan Chelger
Pyrite by VJ Galaxy
Resolume 7.14.0 Released | NDI Improvements, Grid Cloner, Attribute Flow, 2D Meshes, Vulkan 🖖 Alley
It's been a while since you last heard from us because 7.14 is one of the biggest updates in a long time. 7.14 improves NDI network streaming and adds a spanking new Grid Cloner effect for Arena & Avenue. Wire gets an all new Attribute Flow & 2D Meshes so you can create very fast cloners yourself. Alley has a completely rewritten rendering and video playback engine using Vulkan instead of OpenGL. And 7.14 also contains tons of bug fixes for all Resolume products. The fix list can be found below, but we had to trim it a bit as over 300 issues are solved in this release.
Arena & Avenue
NDI Improvements
We fixed a handful of NDI bugs, updated to the latest 5.5 SDK, optimized the formats to YUV instead of RGB so it's now faster and uses less network bandwidth. Made alpha output optional and NDI outputs are now identified to run at the composition frame rate.
Grid Cloner
The Linear Cloner and Radial cloner got a new sibling called the Grid Cloner. The Grid Cloner has some cool shifting parameters, so make sure to give it a try. It's made in Wire of course so you can also clone this cloner to make your own cloner :clown:
Wire
Attribute Flow
There’s a new flow in town! Attribute flow has joined signal and event flow and is indicated by a diamond-shaped inlet/outlet. Attribute flow allows you to change the attributes on nodes. Which means you can dynamically change the size of nodes like Linear, Sequence, Random, Buffer and Expand. This is a huge update to Wire and will make patches much more scalable. Make sure to check out the Attribute Flow example in Wire.
2D Meshes
Say hi to 2D meshes! Hi 2D Meshes! Meshes allow you to project a material onto geometry. This opens up the doors to custom cloners, insane repeat effects, rudimentary particle systems and funky pattern generators.
The 2D update introduces a lot of new types like Geometry2D, Camera2D, Material, Mesh2D, Transform2D and Box2D. Learn all about them in the brand new Mesh2D example in Wire. The introduction of Camera 2D also updates the Shape Render to include a camera inlet.
Translation & Rotation Flip
Previously, entering a negative Y value in a Transform or Move node moved a shape up, but this is not how most other software works, and it makes more sense to move an object down when entering a negative value. So we changed this to follow industry standard and common sense, entering a negative Y value now moved objects down in Wire. When loading an older patch we convert the patch and possibly insert a node or two automatically to make sure your older patches still work as expected. Rotation is now also going in the other direction, so a negative value is now rotating clockwise, this follows the industry standard for a right-handed coordinate system.
Choice In Deprecation & Suffixes
This update deprecates two nodes: Choice In and Pack. Deprecation means that the nodes still work, but cannot be created anymore.
The Choice In node is no longer needed as the Int In node now can function as a Choice In node. By adding option counts you can create button and drop-down menus like the Choice In node did. But the Int In is much more flexible in the values that can be assigned to the options and the UI is much cleaner.
Float and Texture Constructors & Convertors
As stated in the previous bit, we are also deprecating the Pack node. We found that many new users found the Pack node confusing and as we are introducing new types the Pack node required a lot of maintenance.
Therefore we are moving to a more logical system of constructors and convertors. Nodes like Float2, Float3, Float4 and Texture allow you to construct that type out of smaller types and essentially replace the Pack node’s functionality. The to float2, to float3, to float4 and to texture nodes allow you to convert one type to another. This change might be a tad bit confusing for early adopters, but in our experience this workflow makes more sense and is much easier to teach to new users.
Alley
Bye Bye OpenGL, Hello 🖖 Vulkan
We are transitioning away from OpenGL to Vulkan which is a much newer cross-platform graphics API. Our first major step is now done. Alley runs entirely in Vulkan and does not use OpenGL anymore. Alley now converts video faster, has much improved H.264 playback and can now also output to Syphon or Spout.
Avenue & Arena 7.14.2 Fix List
- #18980 Firewire capture devices not recognized when plugged in while Arena is running on macOS
- #19073 Random parameter animation not animating when speed = 0
- #19080 Triggering this patch in Arena causes a crash often
- #19097 Wire transition not working correctly with transparency
- #19114 Blackmagic Decklink Quad output can mix up color channels
Avenue & Arena 7.14.1 Fix List
- #19042 Arena crashes when slice is dropped on this source patch
Avenue & Arena 7.14.0 Fix List
- #14243 A(+V) clips sometimes don't play part of the audio
- #13806 Scrubbing AV timeline with midi or OSC, audio position is not updated
- #18736 Crash selecting DMX fixture while editing the name of another one
- #18584 Crash changing shortcut range and selecting another shortcut
- #17969 Check for updates can crash Resolume on M1
- #9642 NDI output frame rate is hard coded to 60 fps
- #16985 NDI output FPS can fall with a high refresh display
- #16953 Acuarala now runs on system time instead of transport time
- #18174 NDI PTZ off by default
- #15300 Fixed a crash that happened while registering on old drivers and unsupported GPU’s
- #17332 Windows 11 is not identified properly in the logs
- #17921 UI actions are blocked during transition with many clip slots, and API enabled
- #18152 Skip effects when parameters are at default state
- #18520 Snapshot adheres to the composition settings
- #18379 mjpeg with weird resolutions play with colors shifted
- #18980 AVFoundation capture devices not recognized when plugged in while Arena is running
Wire 7.14.2 Fix List
- #19066 XY Oscilloscope throws openGL errors in 7.14.1
- #19121 Within/Outside node show OpenGL errors single channel textures
- #19099 Mesh 2D Node should follow the input's instance count
Wire 7.14.0 Fix List
- #16381 Add the ability to rename input params/nodes in the Dashboard
- #16786 Add “No Repeat” mode to Shuffle node.
- #16878 Crash on close cleaning up Composition Wire effects with slices in them
- #17213 Add a Change Case node to change the case of strings
- #17216 Deprecate Choice in and migrate to Int In
- #17228 Change resolution to work with absolute and relative systems
- #17405 Threshold node: Transparency of Color inlets is ignored
- #17488 Set constants like Pi, Tau and Euler to Attribute Flow
- #17614 Replace feedback scanner with slit scanner example
- #17851 Allow Step and Smooth Step node to be instanced
- #17862 Float2/3/4 constructor nodes
- #17863 Texture constructor node
- #17864 Deprecate Pack and migrate to Float2/3/4 and Texture nodes
- #17874 Expose Instance count for Random node as attribute
- #17901 Modify Wire Patch folders on save
- #17981 Allow Cross Product and Dot Product to be instanced.
- #17984 Add clock to Wire test card
- #18034 Resolution of Video Mixer gets reset to Patch Resolution
- #18084 Add suffixes to input nodes.
- #18150 Allow the instancing of Video Generators
- #18184 Hitting enter while inputting a string or value should not trigger the transport
- #18275 Text render spacing should keep center character at the same position
- #18284 Crop positions move off center with custom resolutions
- #18323 Timeline is suggested but can't connect
- #18324 Give the Round node the ability to handle Textures
- #18344 Limit Change Buffer & Ring Buffer sizes to prevent freezing
- #18430 Give the Span node the ability to handle Textures
- #16845 Reverse with Events, sends the event on all channels
- #18386 Rectangle with Size 1 should be half the width as a circle with Radius 1
- #16846 Replacing Switch with Gate can cause a crash
Alley Fix List
- #17421 Alley conversion presets missing on Windows
- #13525 Alley download speed drops sometimes
- #18194 Alley stops working when machine goes into sleep
- #18361 Command + Q no worky to exit Alley
Arena & Avenue
NDI Improvements
We fixed a handful of NDI bugs, updated to the latest 5.5 SDK, optimized the formats to YUV instead of RGB so it's now faster and uses less network bandwidth. Made alpha output optional and NDI outputs are now identified to run at the composition frame rate.
Grid Cloner
The Linear Cloner and Radial cloner got a new sibling called the Grid Cloner. The Grid Cloner has some cool shifting parameters, so make sure to give it a try. It's made in Wire of course so you can also clone this cloner to make your own cloner :clown:
Wire
Attribute Flow
There’s a new flow in town! Attribute flow has joined signal and event flow and is indicated by a diamond-shaped inlet/outlet. Attribute flow allows you to change the attributes on nodes. Which means you can dynamically change the size of nodes like Linear, Sequence, Random, Buffer and Expand. This is a huge update to Wire and will make patches much more scalable. Make sure to check out the Attribute Flow example in Wire.
2D Meshes
Say hi to 2D meshes! Hi 2D Meshes! Meshes allow you to project a material onto geometry. This opens up the doors to custom cloners, insane repeat effects, rudimentary particle systems and funky pattern generators.
The 2D update introduces a lot of new types like Geometry2D, Camera2D, Material, Mesh2D, Transform2D and Box2D. Learn all about them in the brand new Mesh2D example in Wire. The introduction of Camera 2D also updates the Shape Render to include a camera inlet.
Translation & Rotation Flip
Previously, entering a negative Y value in a Transform or Move node moved a shape up, but this is not how most other software works, and it makes more sense to move an object down when entering a negative value. So we changed this to follow industry standard and common sense, entering a negative Y value now moved objects down in Wire. When loading an older patch we convert the patch and possibly insert a node or two automatically to make sure your older patches still work as expected. Rotation is now also going in the other direction, so a negative value is now rotating clockwise, this follows the industry standard for a right-handed coordinate system.
Choice In Deprecation & Suffixes
This update deprecates two nodes: Choice In and Pack. Deprecation means that the nodes still work, but cannot be created anymore.
The Choice In node is no longer needed as the Int In node now can function as a Choice In node. By adding option counts you can create button and drop-down menus like the Choice In node did. But the Int In is much more flexible in the values that can be assigned to the options and the UI is much cleaner.
Float and Texture Constructors & Convertors
As stated in the previous bit, we are also deprecating the Pack node. We found that many new users found the Pack node confusing and as we are introducing new types the Pack node required a lot of maintenance.
Therefore we are moving to a more logical system of constructors and convertors. Nodes like Float2, Float3, Float4 and Texture allow you to construct that type out of smaller types and essentially replace the Pack node’s functionality. The to float2, to float3, to float4 and to texture nodes allow you to convert one type to another. This change might be a tad bit confusing for early adopters, but in our experience this workflow makes more sense and is much easier to teach to new users.
Alley
Bye Bye OpenGL, Hello 🖖 Vulkan
We are transitioning away from OpenGL to Vulkan which is a much newer cross-platform graphics API. Our first major step is now done. Alley runs entirely in Vulkan and does not use OpenGL anymore. Alley now converts video faster, has much improved H.264 playback and can now also output to Syphon or Spout.
Avenue & Arena 7.14.2 Fix List
- #18980 Firewire capture devices not recognized when plugged in while Arena is running on macOS
- #19073 Random parameter animation not animating when speed = 0
- #19080 Triggering this patch in Arena causes a crash often
- #19097 Wire transition not working correctly with transparency
- #19114 Blackmagic Decklink Quad output can mix up color channels
Avenue & Arena 7.14.1 Fix List
- #19042 Arena crashes when slice is dropped on this source patch
Avenue & Arena 7.14.0 Fix List
- #14243 A(+V) clips sometimes don't play part of the audio
- #13806 Scrubbing AV timeline with midi or OSC, audio position is not updated
- #18736 Crash selecting DMX fixture while editing the name of another one
- #18584 Crash changing shortcut range and selecting another shortcut
- #17969 Check for updates can crash Resolume on M1
- #9642 NDI output frame rate is hard coded to 60 fps
- #16985 NDI output FPS can fall with a high refresh display
- #16953 Acuarala now runs on system time instead of transport time
- #18174 NDI PTZ off by default
- #15300 Fixed a crash that happened while registering on old drivers and unsupported GPU’s
- #17332 Windows 11 is not identified properly in the logs
- #17921 UI actions are blocked during transition with many clip slots, and API enabled
- #18152 Skip effects when parameters are at default state
- #18520 Snapshot adheres to the composition settings
- #18379 mjpeg with weird resolutions play with colors shifted
- #18980 AVFoundation capture devices not recognized when plugged in while Arena is running
Wire 7.14.2 Fix List
- #19066 XY Oscilloscope throws openGL errors in 7.14.1
- #19121 Within/Outside node show OpenGL errors single channel textures
- #19099 Mesh 2D Node should follow the input's instance count
Wire 7.14.0 Fix List
- #16381 Add the ability to rename input params/nodes in the Dashboard
- #16786 Add “No Repeat” mode to Shuffle node.
- #16878 Crash on close cleaning up Composition Wire effects with slices in them
- #17213 Add a Change Case node to change the case of strings
- #17216 Deprecate Choice in and migrate to Int In
- #17228 Change resolution to work with absolute and relative systems
- #17405 Threshold node: Transparency of Color inlets is ignored
- #17488 Set constants like Pi, Tau and Euler to Attribute Flow
- #17614 Replace feedback scanner with slit scanner example
- #17851 Allow Step and Smooth Step node to be instanced
- #17862 Float2/3/4 constructor nodes
- #17863 Texture constructor node
- #17864 Deprecate Pack and migrate to Float2/3/4 and Texture nodes
- #17874 Expose Instance count for Random node as attribute
- #17901 Modify Wire Patch folders on save
- #17981 Allow Cross Product and Dot Product to be instanced.
- #17984 Add clock to Wire test card
- #18034 Resolution of Video Mixer gets reset to Patch Resolution
- #18084 Add suffixes to input nodes.
- #18150 Allow the instancing of Video Generators
- #18184 Hitting enter while inputting a string or value should not trigger the transport
- #18275 Text render spacing should keep center character at the same position
- #18284 Crop positions move off center with custom resolutions
- #18323 Timeline is suggested but can't connect
- #18324 Give the Round node the ability to handle Textures
- #18344 Limit Change Buffer & Ring Buffer sizes to prevent freezing
- #18430 Give the Span node the ability to handle Textures
- #16845 Reverse with Events, sends the event on all channels
- #18386 Rectangle with Size 1 should be half the width as a circle with Radius 1
- #16846 Replacing Switch with Gate can cause a crash
Alley Fix List
- #17421 Alley conversion presets missing on Windows
- #13525 Alley download speed drops sometimes
- #18194 Alley stops working when machine goes into sleep
- #18361 Command + Q no worky to exit Alley
New footage! 🔮 🎛️ ✏️
Today's a good day to gather your StoneEnergy and go manifest your ideal life. Good vibes only!
TechnoTrip takes us on a journey through the dark and gloomy underground where only the best parties are taking place. And Primal Eyes is back after a long time with a new analog pack IsoBlocks made using the isometric pencil drawing technique.
StoneEnergy by Vibes VJ
TechnoTrip by MIKVIZ
IsoBlocks by Primal Eyes
TechnoTrip takes us on a journey through the dark and gloomy underground where only the best parties are taking place. And Primal Eyes is back after a long time with a new analog pack IsoBlocks made using the isometric pencil drawing technique.
StoneEnergy by Vibes VJ
TechnoTrip by MIKVIZ
IsoBlocks by Primal Eyes